40 #ifndef _worldmanagerfactory_h
41 #define _worldmanagerfactory_h
43 #include "managerfactory.h"
74 virtual void DestroyManager(
WorldManager* ToBeDestroyed) = 0;
WorldManagerFactory()
Class constructor.
A light-weight handle for manipulating nodes in DOM tree.
std::list< NameValuePair > NameValuePairList
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
This is the base class for all managers that belong to a single world instance.
This is a base class for factories that construct the managers the engine uses.
The bulk of the engine components go in this namspace.
This class represents a world for objects to interact within.
virtual ~WorldManagerFactory()
Class destructor.
This is a base class for factories that construct managers used by the World class.