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transformableobject.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _transformableobject_cpp
41 #define _transformableobject_cpp
42 
43 #include "transformableobject.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  // TransformableObject Methods
49 
50  ///////////////////////////////////////////////////////////////////////////////
51  // Conversion Methods
52 
54  { return (this->GetOrientation() * Location * this->GetScale()) + this->GetLocation(); }
55 
57  { return this->GetOrientation().GetInverse() * (Location - this->GetLocation()) / this->GetScale(); }
58 
60  { return this->GetOrientation() * Orientation; }
61 
63  { return this->GetOrientation().GetInverse() * Orientation; }
64 
65  ///////////////////////////////////////////////////////////////////////////////
66  // TransformableChildObject Methods
67 }//Mezzanine
68 
69 #endif
virtual Quaternion GetOrientation() const =0
Gets this objects current orientation.
virtual Vector3 ConvertLocalToGlobal(const Vector3 &Location) const
Converts a point in local space to the same point in global space.
Quaternion GetInverse() const
Inverses this Quaternion.
Definition: quaternion.cpp:228
virtual Vector3 GetLocation() const =0
Gets this objects current location.
This is used to represent a point in space, or a vector through space.
Definition: vector3.h:77
virtual Vector3 ConvertGlobalToLocal(const Vector3 &Location) const
Converts a point in global space to the same point in local space.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
virtual Vector3 GetScale() const =0
Gets the scaling currently being applied to this object.
This is used to store information about rotation in 3d space.
Definition: quaternion.h:68