Spinning Topp Logo BlackTopp Studios
inc
socketdescription.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _networksocketdescription_h
42 #define _networksocketdescription_h
43 
44 #include "Network/ipaddress.h"
45 #include "Network/systemaddress.h"
46 
47 namespace Mezzanine
48 {
49  namespace Network
50  {
51  ///////////////////////////////////////////////////////////////////////////////
52  /// @brief A convenience class storing socket data that can be returned from utility methods and used to create and init new sockets.
53  /// @remarks Extreme care should be taken when handling these values. They are set to Network-Byte-Order and any necessary conversions
54  /// to Host-Byte-Order are not automatically done by this struct.
55  ///////////////////////////////////////
57  {
58  ///////////////////////////////////////////////////////////////////////////////
59  // Public Data Members
60 
61  /// @brief The IP address
63  /// @brief An identifier used for routing IPv6 packets.
65  /// @brief An identifier used to describe how accessible the address is to other hosts.
67  /// @brief The port on which the socket sends and receives.
69  /// @brief The protocol to used by a given socket.
71 
72  ///////////////////////////////////////////////////////////////////////////////
73  // Construction and Destruction
74 
75  /// @brief Class constructor.
77  V6FlowInformation(0),
78  V6ScopeID(0),
79  SocketPort(0),
80  SocketProtocol(Network::TLP_Invalid)
81  { }
82  /// @brief Copy constructor.
84  SocketAddress(Other.SocketAddress),
85  V6FlowInformation(Other.V6FlowInformation),
86  V6ScopeID(Other.V6ScopeID),
87  SocketPort(Other.SocketPort),
88  SocketProtocol(Other.SocketProtocol)
89  { }
90  /// @brief Class destructor.
92  { }
93 
94  ///////////////////////////////////////////////////////////////////////////////
95  // Utility
96 
97  /// @brief Converts the applicable data in this description into a SystemAddress which can be used by other parts of the Network system.
98  /// @return Returns a new SystemAddress class containing much of the same information in this SocketDescription.
100  {
101  SystemAddress Ret(this->SocketAddress,this->SocketPort,true);
102  Ret.SetV6Flow(this->V6FlowInformation);
103  Ret.SetV6Scope(this->V6ScopeID);
104  return Ret;
105  }
106  };//SocketDescription
107  }//Network
108 }//Mezzanine
109 
110 #endif
UInt32 V6FlowInformation
An identifier used for routing IPv6 packets.
Used for error conditions.
void SetV6Scope(const UInt32 Scope)
Sets the scope-id for the address.
TransportLayerProtocol SocketProtocol
The protocol to used by a given socket.
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
TransportLayerProtocol
This is an enum listing for recognized protocols on Layer 4 of the OSI model.
SocketDescription(const SocketDescription &Other)
Copy constructor.
uint32_t UInt32
An 32-bit unsigned integer.
Definition: datatypes.h:126
UInt32 V6ScopeID
An identifier used to describe how accessible the address is to other hosts.
This is a simple class for representing IP addresses used throughout the Network subsystem.
Definition: ipaddress.h:57
IPAddress SocketAddress
The IP address.
UInt16 SocketPort
The port on which the socket sends and receives.
void SetV6Flow(const UInt32 Flow)
Sets the flow information to be used.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
A convenience class storing socket data that can be returned from utility methods and used to create ...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
SystemAddress ConvertToSystemAddress() const
Converts the applicable data in this description into a SystemAddress which can be used by other part...
A simple class that stores a complete set of information for establishing connections.
Definition: systemaddress.h:53