67 #ifndef _graphicsproceduralrectanglemodifier_h
68 #define _graphicsproceduralrectanglemodifier_h
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
125 virtual String GetName()
const;
Integer PositionYAdj
The top edge adjustment of the rectangle after relative coordinates are calculated.
int Integer
A datatype used to represent any integer close to.
uint8_t UInt8
An 8-bit unsigned integer.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
ColourValue FillColour
The colour of the rectangle to apply to the texture.
float Real
A Datatype used to represent a real floating point number.
Real SizeXRel
The horizontal size of the rectangle in relative coordinates.
Real SizeYRel
The vertical size of the rectangle in relative coordinates.
Real PositionXRel
The left edge of the rectangle in relative coordinates.
Real PositionYRel
The top edge of the rectangle in relative coordinates.
Integer SizeXAdj
The horizontal size adjustment of the rectangle after relative coordinates are calculated.
A modifier that draws a simple coloured rectangle onto the texture.
A convenience buffer that stores pixel colour values of a texture to be generated.
The bulk of the engine components go in this namspace.
A base class for modifying the contents of an already populated texture buffer.
Integer PositionXAdj
The left edge adjustment of the rectangle after relative coordinates are calculated.
std::string String
A datatype used to a series of characters.
Integer SizeYAdj
The vertical size adjustment of the rectangle after relative coordinates are calculated.