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randompixelsmodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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49  of this software and associated documentation files (the "Software"), to deal
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56  all copies or substantial portions of the Software.
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59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralrandompixelsmodifier_cpp
68 #define _graphicsproceduralrandompixelsmodifier_cpp
69 
70 #include "Graphics/Procedural/Texture/randompixelsmodifier.h"
71 #include "Graphics/Procedural/Texture/rectanglemodifier.h"
72 
73 #include "MathTools/mathtools.h"
74 
75 namespace Mezzanine
76 {
77  namespace Graphics
78  {
79  namespace Procedural
80  {
82  PixelColour(1.0,1.0,1.0,1.0),
83  PixelCount(0),
84  GeneratorSeed(5120)
85  { }
86 
88  { }
89 
90  ///////////////////////////////////////////////////////////////////////////////
91  // Utility
92 
94  {
95  IntVector2 Point;
96  std::vector<IntVector2> PixelList;
97 
98  MathTools::MersenneTwisterGenerator32 NumGen(this->GeneratorSeed);
99  Whole Area = Buffer.GetWidth() * Buffer.GetHeight();
100  Whole GenerateCount = this->PixelCount;
101  if( GenerateCount == 0 ) {
102  GenerateCount = ( static_cast<Whole>( MathTools::Sqrt( static_cast<Real>( Buffer.GetWidth() ) ) ) + static_cast<Whole>( MathTools::Sqrt( static_cast<Real>( Buffer.GetHeight() ) ) ) ) * 10;
103  }
104 
105  if( GenerateCount == Area ) {
107  return;
108  }
109 
110  while( PixelList.size() != GenerateCount )
111  {
112  Point.X = NumGen.GenerateUInt() % Buffer.GetWidth();
113  Point.Y = NumGen.GenerateUInt() % Buffer.GetHeight();
114 
115  Boole InList = false;
116  for( std::vector<IntVector2>::iterator iter = PixelList.begin() ; iter != PixelList.end() ; iter++ )
117  {
118  if( iter->X == Point.X && iter->Y == Point.Y ) {
119  InList = true;
120  break;
121  }
122  }
123 
124  if( !InList ) {
125  PixelList.push_back(Point);
126  Buffer.SetPixel(Point.X, Point.Y, this->PixelColour);
127  }
128  }
129  }
130 
132  { return "RandomPixelsModifier"; }
133 
135  { this->PixelColour = Colour; return *this; }
136 
137  RandomPixelsModifier& RandomPixelsModifier::SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
138  { this->PixelColour.SetValues(Red,Green,Blue,Alpha); return *this; }
139 
140  RandomPixelsModifier& RandomPixelsModifier::SetColour(const UInt8 Red, const UInt8 Green, const UInt8 Blue, const UInt8 Alpha)
141  { this->PixelColour.SetValues(static_cast<Real>(Red) / 255.0,static_cast<Real>(Green) / 255.0,static_cast<Real>(Blue) / 255.0,static_cast<Real>(Alpha) / 255.0); return *this; }
142 
144  { this->PixelCount = Count; return *this; }
145 
147  { this->GeneratorSeed = Seed; return *this; }
148  }//Procedural
149  }//Graphics
150 }//Mezzanine
151 
152 #endif
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
RandomPixelsModifier & SetPixelCount(const Whole Count)
Sets the number of pixels to generate.
Whole PixelCount
The number of randomly placed pixels to generate.
virtual void Modify(TextureBuffer &Buffer)
Alters the generated pixels in a TextureBuffer.
RectangleModifier & SetColour(const ColourValue &Colour)
Sets the colour of the rectangle to be generated.
Whole GetWidth() const
Get the pixel width of this texture.
A modifer that will draw coloured pixels at random positions on the texture.
virtual String GetName() const
Gets the name of this modifier.
uint8_t UInt8
An 8-bit unsigned integer.
Definition: datatypes.h:118
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Convenience class for pixel processing.
ColourValue PixelColour
The colour of the randomly placed pixels.
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
RandomPixelsModifier & SetSeed(const Whole Seed)
Sets the seed for the random number generator used to determine pixel positions.
A modifier that draws a simple coloured rectangle onto the texture.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetHeight() const
Get the pixel height of this texture.
RandomPixelsModifier & SetColour(const ColourValue &Colour)
Sets the colour of the pixels to be generated.
void SetPixel(const Whole X, const Whole Y, const ColourValue &Colour)
Set colour of a specified pixel using a ColourValue. the X or Y location go beyond the set size of th...
virtual void Modify(TextureBuffer &Buffer)
Alters the generated pixels in a TextureBuffer.
Whole GeneratorSeed
The seed to be used for the randomly generatated texture positions the pixels will be drawn to...
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159