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quadrenderer.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uiquadrenderer_cpp
41 #define _uiquadrenderer_cpp
42 
43 #include "UI/quadrenderer.h"
44 
45 namespace Mezzanine
46 {
47  namespace UI
48  {
50  {
51  }
52 
54  {
55  }
56 
57  void QuadRenderer::PushQuad(Vector2* Positions, Vector2* UVs, ColourValue* Colours, const String& Atlas)
58  {
59  PushVertex(Positions[3].X,Positions[3].Y,UVs[3],Colours[3],Atlas);
60  PushVertex(Positions[1].X,Positions[1].Y,UVs[1],Colours[1],Atlas);
61  PushVertex(Positions[0].X,Positions[0].Y,UVs[0],Colours[0],Atlas);
62 
63  PushVertex(Positions[3].X,Positions[3].Y,UVs[3],Colours[3],Atlas);
64  PushVertex(Positions[2].X,Positions[2].Y,UVs[2],Colours[2],Atlas);
65  PushVertex(Positions[1].X,Positions[1].Y,UVs[1],Colours[1],Atlas);
66  }
67 
68  void QuadRenderer::PushQuad2(Vector2* Positions, Vector2* UVs, const ColourValue& Colour, const String& Atlas)
69  {
70  PushVertex(Positions[3].X,Positions[3].Y,UVs[3],Colour,Atlas);
71  PushVertex(Positions[1].X,Positions[1].Y,UVs[1],Colour,Atlas);
72  PushVertex(Positions[0].X,Positions[0].Y,UVs[0],Colour,Atlas);
73 
74  PushVertex(Positions[3].X,Positions[3].Y,UVs[3],Colour,Atlas);
75  PushVertex(Positions[2].X,Positions[2].Y,UVs[2],Colour,Atlas);
76  PushVertex(Positions[1].X,Positions[1].Y,UVs[1],Colour,Atlas);
77  }
78 
79  ///////////////////////////////////////////////////////////////////////////////
80  // Serialization
81 
83  {
85  }
86 
88  {
90  }
91 
93  {
95  }
96 
98  {
99  return "QuadRenderer";
100  }
101  }//UI
102 }//Mezzanine
103 
104 #endif
virtual String GetDerivedSerializableName() const
Gets the most derived serializable name of this Renderable.
virtual ~QuadRenderer()
Class destructor.
virtual void PushQuad2(Vector2 *Positions, Vector2 *UVs, const ColourValue &Colour, const String &Atlas)
Pushes vertex information for a quad to a vector. Equivalent to calling "PushTriangle" twice...
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
QuadRenderer()
Class constructor.
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
virtual void PushQuad(Vector2 *Positions, Vector2 *UVs, ColourValue *Colours, const String &Atlas)
Pushes vertex information for a quad to a vector. Equivalent to calling "PushTriangle" twice...
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
This is used to represent a point on a 2 dimentional area, such as a screen.
Definition: vector2.h:63
virtual void ProtoDeSerializeProperties(const XML::Node &SelfRoot)
Take the data stored in an XML Node and overwrite the properties of this object with it...
static String GetSerializableName()
Get the name of the the XML tag the Renderable class will leave behind as its instances are serialize...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
virtual void ProtoSerializeProperties(XML::Node &SelfRoot) const
Convert the properties of this class to an XML::Node ready for serialization.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
virtual void PushVertex(const Real &X, const Real &Y, const Vector2 &UV, const ColourValue &Colour, const String &Atlas)
Collects all the relevant information for a single vertex and pushes it to a vector.