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particleemitter.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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23  However there are some practical restrictions, so if your project involves
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _graphicsparticleemitter_h
42 #define _graphicsparticleemitter_h
43 
44 #include "datatypes.h"
45 #include "XML/xml.h"
46 
47 namespace Ogre
48 {
49  class ParticleEmitter;
50 }
51 
52 namespace Mezzanine
53 {
54  namespace Graphics
55  {
56  class ParticleSystemProxy;
57  ///////////////////////////////////////////////////////////////////////////////
58  /// @brief This class defines how particles of a given particle effect spawn.
59  /// @details
60  ///////////////////////////////////////
62  {
63  protected:
64  /// @internal
65  /// @brief A cache containing all of the custom altered parameters of this particle emitter.
66  /// @note Once we have a proper wrapper for particle systems (or our own implementation) this no longer needs to exist.
68  /// @internal
69  /// @brief The internal emitter class this class get's it functionality from.
70  Ogre::ParticleEmitter* GraphicsEmitter;
71  /// @internal
72  /// @brief A pointer to the system that this emitter is emitting particles for.
74  public:
75  /// @brief Internal Class constructor.
76  /// @param InternalEmitter A pointer to the internal emitter providing this class' functionality.
77  /// @param Creator A pointer to the particle system that created this emitter.
78  ParticleEmitter(Ogre::ParticleEmitter* InternalEmitter, ParticleSystemProxy* Creator);
79  /// @brief Class destructor.
80  virtual ~ParticleEmitter();
81 
82  ///////////////////////////////////////////////////////////////////////////////
83  // Utility
84 
85  /// @brief Sets a custom parameter of a particle emitter.
86  /// @remarks The params available to change depends on the internal particle emitter used.
87  /// You should check your particle script where possible to ensure particles you are
88  /// changing are the type you expect.
89  /// @param Name The name of the parameter to alter.
90  /// @param Value The new value to set for the named parameter.
91  void SetCustomParam(const String& Name, const String& Value);
92  /// @brief Gets a custom parameter of a particle emitter.
93  /// @remarks The params available to change depends on the internal particle emitter used.
94  /// You should check your particle script where possible to ensure the particle has the
95  /// param you are looking for.
96  /// @param Name The name of the parameter to fetch.
97  String GetCustomParam(const String& Name) const;
98 
99  ///////////////////////////////////////////////////////////////////////////////
100  // Serialization
101 
102  /// @copydoc WorldProxy::ProtoSerialize(XML::Node&) const
103  virtual void ProtoSerialize(XML::Node& ParentNode) const;
104  /*/// @copydoc WorldProxy::ProtoSerializeProperties(XML::Node& SelfRoot) const
105  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;*/
106  /// @brief Convert the custom altered parameters of this class to an XML::Node ready for serialization.
107  /// @param SelfRoot The root node containing all the serialized data for this instance.
108  virtual void ProtoSerializeCustomParameters(XML::Node& SelfRoot) const;
109 
110  /// @copydoc WorldProxy::ProtoDeSerialize(const XML::Node&)
111  virtual void ProtoDeSerialize(const XML::Node& SelfRoot);
112  /*/// @copydoc WorldProxy::ProtoDeSerializeProperties(const XML::Node& SelfRoot)
113  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);*/
114  /// @brief Take the data stored in an XML Node and overwrite the custom altered parameters of this object with it.
115  /// @param SelfRoot An XML::Node containing the data to populate this class with.
116  virtual void ProtoDeSerializeCustomParameters(const XML::Node& SelfRoot);
117 
118  /// @copydoc WorldProxy::GetDerivedSerializableName() const
119  virtual String GetDerivedSerializableName() const;
120  /// @copydoc WorldProxy::GetSerializableName()
121  static String GetSerializableName();
122 
123  ///////////////////////////////////////////////////////////////////////////////
124  // Internal Methods
125 
126  /// @internal
127  /// @brief Accessor for the internal particle emitter.
128  /// @return Returns a pointer to the internal particle emitter this proxy is based on.
129  virtual Ogre::ParticleEmitter* _GetGraphicsEmitter() const;
130  };//ParticleEmitter
131  }//Graphics
132 }//Mezzanine
133 
134 #endif
All the definitions for datatypes as well as some basic conversion functions are defined here...
ParticleSystemProxy * ParentSystem
A pointer to the system that this emitter is emitting particles for.
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
NameValuePairMap CustomEmitterParameters
A cache containing all of the custom altered parameters of this particle emitter. ...
This is the proxy class for placing and manipulating particles in the scene.
Ogre::ParticleEmitter * GraphicsEmitter
The internal emitter class this class get's it functionality from.
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class defines how particles of a given particle effect spawn.
std::map< String, String > NameValuePairMap
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
Definition: datatypes.h:209
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159