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normalsmodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralnormalsmodifier_h
68 #define _graphicsproceduralnormalsmodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that will convery a greyscale image into a normals map.
80  /// @details
81  /// @todo Document the Amplify member.
82  ///////////////////////////////////////
84  {
85  protected:
86  /// @internal
87  /// @brief Unknown.
89  public:
90  /// @brief Blank constructor.
92  /// @brief Class destructor.
93  virtual ~NormalsModifier();
94 
95  ///////////////////////////////////////////////////////////////////////////////
96  // Utility
97 
98  /// @copydoc TextureModifier::Modify(TextureBuffer&)
99  virtual void Modify(TextureBuffer& Buffer);
100  /// @copydoc TextureModifier::GetName() const
101  virtual String GetName() const;
102 
103  ///////////////////////////////////////////////////////////////////////////////
104  // Configuration
105 
106  /// @brief Unknown.
107  /// @param Amp Full effect of this variable is unknown, however values above 64 will increase the intensity of the normals and values below 64 will decrease them. Initial Value: 64.
108  /// @return Returns a reference to this.
109  NormalsModifier& SetAmplify(const UInt8 Amp);
110  };//NormalsModifier
111  }//Procedural
112  }//Graphics
113 }//Mezzanine
114 
115 #endif
A modifier that will convery a greyscale image into a normals map.
uint8_t UInt8
An 8-bit unsigned integer.
Definition: datatypes.h:118
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
A base class for modifying the contents of an already populated texture buffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159