41 #ifndef _meshterrain_cpp
42 #define _meshterrain_cpp
44 #include "meshterrain.h"
59 #endif // _meshterrain_cpp
virtual ~MeshTerrain()
Class destructor.
MeshTerrain(Vector3 InitPosition, String name, String file, String group)
Class constructor.
This is used to represent a point in space, or a vector through space.
The bulk of the engine components go in this namspace.
std::string String
A datatype used to a series of characters.