41 #ifndef _meshterrain_cpp 
   42 #define _meshterrain_cpp 
   44 #include "meshterrain.h" 
   59 #endif // _meshterrain_cpp 
virtual ~MeshTerrain()
Class destructor. 
MeshTerrain(Vector3 InitPosition, String name, String file, String group)
Class constructor. 
This is used to represent a point in space, or a vector through space. 
The bulk of the engine components go in this namspace. 
std::string String
A datatype used to a series of characters.