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inc
meshloader.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _graphicsproceduralmeshloader_h
41 #define _graphicsproceduralmeshloader_h
42 
43 #include "Graphics/Procedural/Mesh/meshgenerator.h"
44 
45 namespace Mezzanine
46 {
47  namespace Graphics
48  {
49  class Mesh;
50  namespace Procedural
51  {
52  ///////////////////////////////////////////////////////////////////////////////
53  /// @brief A generator class for loading an external mesh into a procedural buffer.
54  /// @details
55  ///////////////////////////////////////
56  class MEZZ_LIB MeshLoader : public MeshGenerator<MeshLoader>
57  {
58  protected:
59  /// @internal
60  /// @brief A pointer to the Mesh to copy into a TriangleBuffer.
62  public:
63  /// @brief Class constructor.
64  MeshLoader();
65  /// @brief Class destructor.
66  virtual ~MeshLoader();
67 
68  ///////////////////////////////////////////////////////////////////////////////
69  // Utility
70 
71  /// @copydoc MeshGenerator::AddToTriangleBuffer(TriangleBuffer&) const
72  virtual void AddToTriangleBuffer(TriangleBuffer& Buffer) const;
73 
74  ///////////////////////////////////////////////////////////////////////////////
75  // Configuration
76 
77  /// @brief Sets the Mesh to be copied to the TriangleBuffer.
78  /// @param ToGenerate The Mesh to be copied.
79  /// @return Returns a reference to this.
80  MeshLoader& SetMesh(Mesh* ToGenerate);
81  };//MeshLoader
82  }//Procedural
83  }//Graphics
84 }//Mezzanine
85 
86 #endif
A convenience buffer that stores vertices and indices of a mesh to be generated.
This class is used to check and modify the properties of a graphics mesh.
Definition: mesh.h:63
A generator class for loading an external mesh into a procedural buffer.
Definition: meshloader.h:56
A base class containing all of the utilities needed for a mesh generator.
Definition: meshgenerator.h:87
Mesh * GenMesh
A pointer to the Mesh to copy into a TriangleBuffer.
Definition: meshloader.h:61
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56