This file has the implemetation for the Lua script storage. More...
#include "datatypes.h"
#include "lua51script.h"
#include "lua51scriptargument.h"
#include "lua51scriptingengine.h"
#include "exception.h"
#include <algorithm>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Scripting | |
This namespace is for all the classes belonging to the Scripting Subsystem. | |
Mezzanine::Scripting::Lua | |
This contains the Lua51 and Lua52 resources. | |
Functions | |
int | luaopen_Mezzanine (lua_State *L) |
Entry point into Swig bindings, required to initialize Lua. More... | |
This file has the implemetation for the Lua script storage.
Definition in file lua51script.cpp.
int luaopen_Mezzanine | ( | lua_State * | L | ) |
Entry point into Swig bindings, required to initialize Lua.