Spinning Topp Logo BlackTopp Studios
inc
lookupmodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsprocedurallookupmodifier_h
68 #define _graphicsprocedurallookupmodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that uses an image to lookup and copy pixels of another image.
80  /// @details This modifier will, for each pixel, first retrieve the red and green intensities for that pixel in the lookup
81  /// texture. Then convert those intensities into UV coordinates and retrieve the colour of the pixel at those coordinates
82  /// from the texture being modified. That colour is then written into a temporary buffer that is the final result of this
83  /// modifier.
84  ///////////////////////////////////////
86  {
87  protected:
88  /// @internal
89  /// @brief A pointer to the image to use for pixel lookups.
91  public:
92  /// @brief Blank constructor.
94  /// @brief Class destructor.
95  virtual ~LookupModifier();
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // Utility
99 
100  /// @copydoc TextureModifier::Modify(TextureBuffer&)
101  /// @exception The LookupTexture and the Buffer to be modified must be the same size. Otherwise an INVALID_STATE_EXCEPTION will be thrown.
102  virtual void Modify(TextureBuffer& Buffer);
103  /// @copydoc TextureModifier::GetName() const
104  virtual String GetName() const;
105 
106  ///////////////////////////////////////////////////////////////////////////////
107  // Configuration
108 
109  /// @brief Sets the texture that will be used to retrieve pixel coordinates.
110  /// @param Lookup A pointer to the image to use for pixel lookups.
111  /// @return Returns a reference to this.
112  LookupModifier& SetLookupTexture(TextureBuffer* Lookup);
113  };//LookupModifier
114  }//Procedural
115  }//Graphics
116 }//Mezzanine
117 
118 #endif
TextureBuffer * LookupTexture
A pointer to the image to use for pixel lookups.
A modifier that uses an image to lookup and copy pixels of another image.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
A base class for modifying the contents of an already populated texture buffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159