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lathe.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
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44  For the latest info, see http://code.google.com/p/ogre-procedural/
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46  Copyright (c) 2010-2013 Michael Broutin
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65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsprocedurallathe_h
68 #define _graphicsprocedurallathe_h
69 
70 #include "Graphics/Procedural/Mesh/meshgenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  class Shape;
79  class MultiShape;
80  ///////////////////////////////////////////////////////////////////////////////
81  /// @brief A generator that produces a Mesh by rotating a 2D shape around the Y axis.
82  /// @details Shapes that are Lathe'd do not need to be closed, and in general are assumed to be defined in the ( X >= 0 ) half-plane.
83  /// In other words, the Y axis in local space for the generated Mesh will line up with "0" on the X axis in the shape, and be rotated
84  /// to produce a mesh.
85  ///////////////////////////////////////
86  class MEZZ_LIB Lathe : public MeshGenerator<Lathe>
87  {
88  protected:
89  /// @internal
90  /// @brief A pointer to the Shape that will be used to generate a Mesh.
92  /// @internal
93  /// @brief A pointer to the MultiShape that will be used to generate a Mesh.
95  /// @internal
96  /// @brief The number of segments to have when rotating the shape to produce the Mesh. Large number of segments means smoother shape.
98  /// @internal
99  /// @brief The angle at which the rotation will start.
101  /// @internal
102  /// @brief The angle at which the rotation will end.
104  /// @internal
105  /// @brief Whether or not the Lathe is configured to rotate a full 360 degrees.
107  /// @internal
108  /// @brief Whether or not the ends should be capped if the shape isn't rotated a full 360 degrees.
110 
111  /// @internal
112  /// @brief Creates the caps at the ends of the rotated shape.
113  /// @param Buffer The buffer to append this generators vertices and indices to.
114  void GenerateCaps(TriangleBuffer& Buffer) const;
115  /// @internal
116  /// @brief Creates the main body of the lathe'd shape.
117  /// @param Buffer The buffer to append this generators vertices and indices to.
118  /// @param ToLathe The shape to be rotated to produce a Mesh.
119  void GenerateBody(TriangleBuffer& Buffer, const Shape* ToLathe) const;
120  public:
121  /// @brief Class constructor.
122  Lathe();
123  /// @brief Shape constructor.
124  /// @param ToLathe A pointer to the Shape to be Lathed.
125  /// @param Segments The number of segments to have when rotating the shape to produce the Mesh. Large number of segments means smoother shape. Will be clamped to be at least 3.
126  Lathe(Shape* ToLathe, const Whole Segments);
127  /// @brief MultiShape constructor.
128  /// @param ToLathe A pointer to the MultiShape to be Lathed.
129  /// @param Segments The number of segments to have when rotating the shape to produce the Mesh. Large number of segments means smoother shape. Will be clamped to be at least 3.
130  Lathe(MultiShape* ToLathe, const Whole Segments);
131  /// @brief Class destructor.
132  virtual ~Lathe();
133 
134  ///////////////////////////////////////////////////////////////////////////////
135  // Utility
136 
137  /// @copydoc MeshGenerator::AddToTriangleBuffer(TriangleBuffer&) const
138  /// @exception If neither the shape or multishape are defined an INVALID_STATE_EXCEPTION will be thrown.
139  virtual void AddToTriangleBuffer(TriangleBuffer& Buffer) const;
140 
141  ///////////////////////////////////////////////////////////////////////////////
142  // Configuration
143 
144  /// @brief Sets the Shape to to be Lathe'd.
145  /// @remarks This will remove any MultiShape that is set.
146  /// @param ToLathe A pointer to the Shape that will be used to generate a Mesh.
147  /// @return Returns a reference to this.
148  Lathe& SetShapeToLathe(Shape* ToLathe);
149  /// @brief Sets the MultiShape to to be Lathe'd.
150  /// @remarks This will remove any Shape that is set.
151  /// @param ToLathe A pointer to the MultiShape that will be used to generate a Mesh.
152  /// @return Returns a reference to this.
153  Lathe& SetMultiShapeToLathe(MultiShape* ToLathe);
154  /// @brief Sets the number of segments in the rotation to generate.
155  /// @exception If the number of segments is being set to a number less than 3, an INVALID_PARAMETERS exception will be thrown.
156  /// @param Segments The number of segments to have when rotating the shape to produce the Mesh. Large number of segments means smoother shape.
157  /// @return Returns a reference to this.
158  Lathe& SetNumSegments(const Whole Segments);
159  /// @brief Sets the starting angle for the rotation.
160  /// @param Begin The angle at which the rotation will start. Initial Value: 0.0.
161  /// @return Returns a reference to this.
162  Lathe& SetAngleBegin(const Real Begin);
163  /// @brief Sets the endng angle for the rotation.
164  /// @param End The angle at which the rotation will end. Initial Value: 2Pi.
165  /// @return Returns a reference to this.
166  Lathe& SetAngleEnd(const Real End);
167  /// @brief Sets whether or not the start and end segments should be connected.
168  /// @param ShapeClosed Whether or not the Lathe is configured to rotate a full 360 degrees.
169  /// @return Returns a reference to this.
170  Lathe& SetClosed(const Boole ShapeClosed);
171  /// @brief Sets whether or not the outside ends of the rotated shape should be enclosed.
172  /// @param ShapeCapped Whether or not the ends should be capped if the shape isn't rotated a full 360 degrees.
173  /// @return Returns a reference to this.
174  Lathe& SetCapped(const Boole ShapeCapped);
175  };//Lathe
176  }//Procedural
177  }//Graphics
178 }//Mezzanine
179 
180 #endif
Boole Closed
Whether or not the Lathe is configured to rotate a full 360 degrees.
Definition: lathe.h:106
Real AngleBegin
The angle at which the rotation will start.
Definition: lathe.h:100
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
A convenience buffer that stores vertices and indices of a mesh to be generated.
Whole NumSegments
The number of segments to have when rotating the shape to produce the Mesh. Large number of segments ...
Definition: lathe.h:97
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
A base class containing all of the utilities needed for a mesh generator.
Definition: meshgenerator.h:87
MultiShape * MultiShapeToLathe
A pointer to the MultiShape that will be used to generate a Mesh.
Definition: lathe.h:94
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Boole Capped
Whether or not the ends should be capped if the shape isn't rotated a full 360 degrees.
Definition: lathe.h:109
A collection of interconnected 2D points used to express an arbitrary 2D shape.
Definition: shape.h:95
Real AngleEnd
The angle at which the rotation will end.
Definition: lathe.h:103
A grouping of individual 2D shapes used to express more elaborate shapes.
Definition: multishape.h:87
Shape * ShapeToLathe
A pointer to the Shape that will be used to generate a Mesh.
Definition: lathe.h:91
A generator that produces a Mesh by rotating a 2D shape around the Y axis.
Definition: lathe.h:86