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jittermodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
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25  out:
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
51  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduraljittermodifier_h
68 #define _graphicsproceduraljittermodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that will randomly shuffle the pixel being processed to a nearby position.
80  /// @details
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The seed to be used for the random number generator.
88  /// @internal
89  /// @brief The radius around the pixel being processed in which the pixel can be displaced.
91  public:
92  /// @brief Blank constructor.
94  /// @brief Class destructor.
95  virtual ~JitterModifier();
96 
97  ///////////////////////////////////////////////////////////////////////////////
98  // Utility
99 
100  /// @copydoc TextureModifier::Modify(TextureBuffer&)
101  virtual void Modify(TextureBuffer& Buffer);
102  /// @copydoc TextureModifier::GetName() const
103  virtual String GetName() const;
104 
105  ///////////////////////////////////////////////////////////////////////////////
106  // Configuration
107 
108  /// @brief Sets the seed for the "random" number generator.
109  /// @param Seed The seed value for the random number generator. Initial Value: 5120.
110  /// @return Returns a reference to this.
111  JitterModifier& SetGeneratorSeed(const Whole Seed);
112  /// @brief Sets the range in which pixels can be swapped.
113  /// @param Radius The radius around the pixel being processed in which the pixel can be displaced. Initial Value: 32.
114  /// @return Returns a reference to this.
115  JitterModifier& SetJitterRadius(const UInt16 Radius);
116  };//JitterModifier
117  }//Procedural
118  }//Graphics
119 }//Mezzanine
120 
121 #endif
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
Whole GeneratorSeed
The seed to be used for the random number generator.
A modifier that will randomly shuffle the pixel being processed to a nearby position.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
A base class for modifying the contents of an already populated texture buffer.
UInt16 JitterRadius
The radius around the pixel being processed in which the pixel can be displaced.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159