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ipv6socket.h
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
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29  - Are Currently In Violation of Another Copyright Holder's GPL License
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31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _networkipv6socket_h
42 #define _networkipv6socket_h
43 
44 #include "Network/socket.h"
45 
46 namespace Mezzanine
47 {
48  namespace Network
49  {
50  ///////////////////////////////////////////////////////////////////////////////
51  /// @brief A socket class using the IP version 6 protocol.
52  ///////////////////////////////////////
53  class MEZZ_LIB IPv6Socket : virtual public Socket
54  {
55  protected:
56  public:
57  /// @brief Class constructor.
58  IPv6Socket();
59  /// @brief Class destructor.
60  virtual ~IPv6Socket();
61 
62  ///////////////////////////////////////////////////////////////////////////////
63  // Utility
64 
65  /// @copydoc Socket::GetNetworkLayerProtocol() const
66  virtual NetworkLayerProtocol GetNetworkLayerProtocol() const;
67 
68  ///////////////////////////////////////////////////////////////////////////////
69  // Configuration
70 
71  /// @copydoc Socket::SetNumUnicastHops(const Integer)
72  void SetNumUnicastHops(const Integer Hops);
73  /// @copydoc Socket::GetNumUnicastHops() const
74  Integer GetNumUnicastHops() const;
75  /// @brief Sets whether this socket is allowed to send or receive IPv4 messages.
76  /// @remarks By default IPv6 supports IPv4 addresses mapped onto it, and thus you can communicate with IPv4 hosts even with an IPv6 socket. This
77  /// option forces IPv6 traffic on the socket. Doing so also allows you to reuse the port the socket is operating on if it is reused by an IPv4
78  /// socket.
79  /// @param V6Only Whether or not to permit IPv4 addresses on send and/or accept IPv4 messages from remote hosts.
80  void SetV6Only(const Boole V6Only);
81  /// @brief Gets whether this socket is allowed to send or receive IPv4 messages.
82  /// @return Returns true if this socket is only allowed to send and receive IPv6 message, false if it will accept either IPv4 or IPv6.
83  Boole GetV6Only() const;
84  };//IPv6Socket
85  }//Network
86 }//Mezzanine
87 
88 #endif
A socket class using the IP version 6 protocol.
Definition: ipv6socket.h:53
This is a basic socket interface for the transmission and retrieval of packets.
Definition: socket.h:152
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
NetworkLayerProtocol
This is an enum listing for recognized protocols on Layer 3 of the OSI model.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56