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horizontallayoutstrategy.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _uihorizontallayoutstrategy_h
41 #define _uihorizontallayoutstrategy_h
42 
43 #include "UI/layoutstrategy.h"
44 
45 namespace Mezzanine
46 {
47  namespace UI
48  {
49  ///////////////////////////////////////////////////////////////////////////////
50  /// @brief This is a specialization of a layout strategy where a group of quads are sized and placed in a linear sequence along the X axis.
51  /// @details
52  ///////////////////////////////////////
54  {
55  public:
56  /// @brief Class constructor.
58  /// @brief Class destructor.
59  virtual ~HorizontalLayoutStrategy();
60 
61  ///////////////////////////////////////////////////////////////////////////////
62  // Utility Methods
63 
64  /// @copydoc LayoutStrategy::Layout(const Rect&, const Rect&, const ChildContainer&)
65  virtual void Layout(const Rect& OldSelfRect, const Rect& NewSelfRect, const ChildContainer& ChildQuads);
66  };//HorizontalLayoutStrategy
67  }//UI
68 }//Mezzanine
69 
70 #endif
This is a base class for the algorithms used by QuadRenderables to determine how they should update t...
std::vector< Widget * > ChildContainer
Basic container type for QuadRenderable storage by this class.
This class represents a box shaped area on the screen.
Definition: rect.h:55
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This is a specialization of a layout strategy where a group of quads are sized and placed in a linear...