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gravitywell.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _gravitywell_h
41 #define _gravitywell_h
42 
43 #include "areaeffect.h"
44 
45 namespace Mezzanine
46 {
47  ///////////////////////////////////////////////////////////////////////////////
48  /// @brief This is a gravity well implementation of the AreaEffect class.
49  /// @details This class is not a gravity field, where gravity only pulls in one direction. Instead this class will always
50  /// pull objects inside it towards the field center. @n
51  /// This class works best with sphere's, but can be made to work with any shape.
52  ///////////////////////////////////////
54  {
55  protected:
56  /// @brief how much does the Gravity attenuate.
58  /// @brief The amount of force exerted on other objects
60  /// @brief How does gravity
62  /// @brief Should world gravity ne ignored
64  public:
65  /// @brief Blank constructor.
66  /// @param TheWorld A pointer to the world this object belongs to.
67  GravityWell(World* TheWorld);
68  /// @brief Class constructor.
69  /// @param Name The name to be given to this object.
70  /// @param TheWorld A pointer to the world this object belongs to.
71  GravityWell(const String& Name, World* TheWorld);
72  /// @brief Class constructor.
73  /// @param Name The name to be given to this object.
74  /// @param Shape A pointer to the Collision shape that will be applied to this object.
75  /// @param TheWorld A pointer to the world this object belongs to.
76  GravityWell(const String& Name, Physics::CollisionShape* Shape, World* TheWorld);
77  /// @brief XML constructor.
78  /// @param SelfRoot An XML::Node containing the data to populate this class with.
79  /// @param TheWorld A pointer to the world this object belongs to.
80  GravityWell(const XML::Node& SelfRoot, World* TheWorld);
81  /// @brief Class destructor.
82  virtual ~GravityWell();
83 
84  ///////////////////////////////////////////////////////////////////////////////
85  // Utility
86 
87  /// @copydoc Mezzanine::WorldObject::GetType() const
88  virtual Mezzanine::WorldObjectType GetType() const;
89 
90  /// @copydoc Mezzanine::WorldObject::ApplyEffect()
91  virtual void ApplyEffect();
92 
93  ///////////////////////////////////////////////////////////////////////////////
94  // GravityWell Properties
95 
96  /// @brief Sets the strenth of the field.
97  /// @remarks The direction of the field is based on the current position of the object in the field.
98  /// Once that direction is calculated it will be multiplied by this value to determine the force the field will apply to the object.
99  /// @param FieldStrength The strength the field will have when exerting force onto other objects.
100  virtual void SetFieldStrength(const Real FieldStrength);
101  /// @brief Gets the strength of the field.
102  /// @return Returns a Real representing the value that is being multiplied by the direction to determine force appied to objects.
103  virtual Real GetFieldStrength() const;
104  /// @brief Sets whether or not world gravity should be removed for objects in this field.
105  /// @remarks Changing this value while the field is in the world and active is not recommended.
106  /// @param WorldGravity If true, then forces exerted by this field will be added to the world gravity, otherwise
107  /// world gravity for objects inside will be set to zero.
108  virtual void SetAllowWorldGravity(Boole WorldGravity);
109  /// @brief Gets whether or not world gravity is is removed for objects inside this field.
110  /// @return Returns a bool indicating whether objects inside are affected by world gravity.
111  virtual Boole GetAllowWorldGravity() const;
112 
113  /// @brief Sets the attenuation for this field.
114  /// @param Amount The amount of force that is dropped off per 1 unit of distance objects are from the AE center.
115  /// @param Style The style of attenuation to apply, see the AttenuationStyle enum for more details.
116  virtual void SetAttenuation(const Real Amount, const Mezzanine::AttenuationStyle Style);
117  /// @brief Sets the method of attenuation of force over a distance.
118  /// @param Style The style of attenuation to apply, see the AttenuationStyle enum for more details.
119  virtual void SetAttenuationStyle(const Mezzanine::AttenuationStyle Style);
120  /// @brief Gets the Style of attenuation applied.
121  /// @return Returns the style of attenuation currently being used by this field.
122  virtual Mezzanine::AttenuationStyle GetAttenuationStyle() const;
123  /// @brief Sets the amount of force that is attenuated over distance.
124  /// @param Amount The amount of force that is dropped off per 1 unit of distance objects are from the AE source.
125  virtual void SetAttenuationAmount(const Real Amount);
126  /// @brief Gets the amount force is attenuated over distance.
127  /// @return Returns a Real representing the amount of force that is dropped per 1 unit of distance (with linear attenuation).
128  virtual Real GetAttenuationAmount() const;
129 
130  ///////////////////////////////////////////////////////////////////////////////
131  // Serialization
132 
133  /// @copydoc Mezzanine::WorldObject::ProtoSerializeProperties(XML::Node&) const
134  virtual void ProtoSerializeProperties(XML::Node& SelfRoot) const;
135  /// @copydoc Mezzanine::WorldObject::ProtoDeSerializeProperties(const XML::Node&)
136  virtual void ProtoDeSerializeProperties(const XML::Node& SelfRoot);
137 
138  /// @copydoc Mezzanine::WorldObject::GetDerivedSerializableName() const
139  virtual String GetDerivedSerializableName() const;
140  /// @copydoc Mezzanine::WorldObject::GetSerializableName()
141  static String GetSerializableName();
142  };//GravityWell
143 
144  ///////////////////////////////////////////////////////////////////////////////
145  /// @brief A factory type for the creation of GravityWell objects.
146  /// @details
147  ///////////////////////////////////////
149  {
150  public:
151  /// @brief Class constructor.
153  /// @brief Class destructor.
154  virtual ~GravityWellFactory();
155 
156  /// @copydoc Mezzanine::WorldObjectFactory::GetTypeName() const
157  virtual String GetTypeName() const;
158 
159  /// @brief Creates a GravityWell object.
160  /// @param Name The name to be given to this object.
161  /// @param TheWorld A pointer to the world this object belongs to.
162  virtual GravityWell* CreateGravityWell(const String& Name, World* TheWorld);
163  /// @brief Creates a GravityWell object.
164  /// @param Name The name to be given to this object.
165  /// @param AEShape A pointer to the Collision shape that will be applied to this object.
166  /// @param TheWorld A pointer to the world this object belongs to.
167  virtual GravityWell* CreateGravityWell(const String& Name, Physics::CollisionShape* AEShape, World* TheWorld);
168  /// @brief Creates a GravityWell object.
169  /// @param XMLNode The node of the xml document to construct from.
170  /// @param TheWorld A pointer to the world this object belongs to.
171  virtual GravityWell* CreateGravityWell(const XML::Node& XMLNode, World* TheWorld);
172 
173  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(const String&, World*, const NameValuePairMap&)
174  virtual AreaEffect* CreateAreaEffect(const String& Name, World* TheWorld, const NameValuePairMap& Params);
175  /// @copydoc Mezzanine::WorldObjectFactory::CreateAreaEffect(XML::Node&)
176  virtual AreaEffect* CreateAreaEffect(const XML::Node& XMLNode, World* TheWorld);
177  /// @copydoc Mezzanine::WorldObjectFactory::DestroyAreaEffect(AreaEffect*)
178  virtual void DestroyAreaEffect(AreaEffect* ToBeDestroyed);
179  };//GravityWellFactory
180 }//Mezzanine
181 
182 #endif
This is the base class for all collision shapes.
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
A factory type for the creation of GravityWell objects.
Definition: gravitywell.h:148
Real AttenAmount
how much does the Gravity attenuate.
Definition: gravitywell.h:57
This is a gravity well implementation of the AreaEffect class.
Definition: gravitywell.h:53
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
This class is used to define area's in the world that have unique effects.
Definition: areaeffect.h:65
Boole AllowWorldGrav
Should world gravity ne ignored.
Definition: gravitywell.h:63
A light-weight handle for manipulating nodes in DOM tree.
Definition: node.h:89
A base factory type for the creation of AreaEffect objects.
Definition: areaeffect.h:249
Mezzanine::AttenuationStyle AttenStyle
How does gravity.
Definition: gravitywell.h:61
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
WorldObjectType
Used by various classes to help identify what class an object is.
Definition: enumerations.h:147
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents a world for objects to interact within.
Definition: world.h:74
std::map< String, String > NameValuePairMap
This is a datatype mostly used for describing settings or parameters that can't be declared in advanc...
Definition: datatypes.h:209
Real Strength
The amount of force exerted on other objects.
Definition: gravitywell.h:59
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
AttenuationStyle
These values represent the kind of attenuation applied to the field strength over a distance...
Definition: enumerations.h:56