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gradientgenerator.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralgradientgenerator_cpp
68 #define _graphicsproceduralgradientgenerator_cpp
69 
70 #include "Graphics/Procedural/Texture/gradientgenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  GenTopLeftColour(0.0,0.0,1.0,1.0),
80  GenTopRightColour(0.0,1.0,0.0,1.0),
81  GenBottomLeftColour(1.0,0.0,0.0,1.0),
82  GenBottomRightColour(0.0,1.0,1.0,1.0)
83  { }
84 
86  { }
87 
88  ///////////////////////////////////////////////////////////////////////////////
89  // Utility
90 
92  {
93  Real finv_WH = 1.0 / static_cast<Real>( Buffer.GetWidth() * Buffer.GetHeight() );
94  for( Whole Y = 0 ; Y < Buffer.GetHeight() ; ++Y )
95  {
96  for( Whole X = 0 ; X < Buffer.GetWidth() ; ++X )
97  {
98  Real A = static_cast<Real>( ( Buffer.GetWidth() - X ) * (Buffer.GetHeight() - Y ) ) * finv_WH;
99  Real B = static_cast<Real>( X * (Buffer.GetHeight() - Y ) ) * finv_WH;
100  Real C = static_cast<Real>( ( Buffer.GetWidth() - X ) * Y ) * finv_WH;
101  Real D = static_cast<Real>( X * Y ) * finv_WH;
102 
103  Buffer.SetRedByte( X, Y, (UInt8)( ( ( this->GenTopLeftColour.RedChannel * A ) + ( this->GenTopRightColour.RedChannel * B ) + ( this->GenBottomLeftColour.RedChannel * C ) + ( this->GenBottomRightColour.RedChannel * D ) ) * 255.0 ) );
104  Buffer.SetGreenByte( X, Y, (UInt8)( ( ( this->GenTopLeftColour.GreenChannel * A ) + ( this->GenTopRightColour.GreenChannel * B ) + ( this->GenBottomLeftColour.GreenChannel * C ) + ( this->GenBottomRightColour.GreenChannel * D ) ) * 255.0 ) );
105  Buffer.SetBlueByte( X, Y, (UInt8)( ( ( this->GenTopLeftColour.BlueChannel * A ) + ( this->GenTopRightColour.BlueChannel * B ) + ( this->GenBottomLeftColour.BlueChannel * C ) + ( this->GenBottomRightColour.BlueChannel * D ) ) * 255.0 ) );
106  Buffer.SetAlphaByte( X, Y, (UInt8)( ( ( this->GenTopLeftColour.AlphaChannel * A ) + ( this->GenTopRightColour.AlphaChannel * B ) + ( this->GenBottomLeftColour.AlphaChannel * C ) + ( this->GenBottomRightColour.AlphaChannel * D ) ) * 255.0 ) );
107  }
108  }
109  }
110 
112  { return "GradientGenerator"; }
113 
114  ///////////////////////////////////////////////////////////////////////////////
115  // Configuration
116 
118  {
119  this->GenTopLeftColour = Colour;
120  return *this;
121  }
122 
123  GradientGenerator& GradientGenerator::SetTopLeftColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
124  {
125  this->GenTopLeftColour.SetValues(Red,Green,Blue,Alpha);
126  return *this;
127  }
128 
130  {
131  this->GenTopRightColour = Colour;
132  return *this;
133  }
134 
135  GradientGenerator& GradientGenerator::SetTopRightColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
136  {
137  this->GenTopRightColour.SetValues(Red,Green,Blue,Alpha);
138  return *this;
139  }
140 
142  {
143  this->GenBottomLeftColour = Colour;
144  return *this;
145  }
146 
147  GradientGenerator& GradientGenerator::SetBottomLeftColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
148  {
149  this->GenBottomLeftColour.SetValues(Red,Green,Blue,Alpha);
150  return *this;
151  }
152 
154  {
155  this->GenBottomRightColour = Colour;
156  return *this;
157  }
158 
159  GradientGenerator& GradientGenerator::SetBottomRightColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
160  {
161  this->GenBottomRightColour.SetValues(Red,Green,Blue,Alpha);
162  return *this;
163  }
164 
165  GradientGenerator& GradientGenerator::SetColours(const ColourValue& TopLeft, const ColourValue& TopRight, const ColourValue& BottomLeft, const ColourValue& BottomRight)
166  {
167  this->GenTopLeftColour = TopLeft;
168  this->GenTopRightColour = TopRight;
169  this->GenBottomLeftColour = BottomLeft;
170  this->GenBottomRightColour = BottomRight;
171  return *this;
172  }
173  }//Procedural
174  }//Graphics
175 }//Mezzanine
176 
177 #endif
ColourValue GenTopLeftColour
The colour of the top-left corner.
GradientGenerator & SetBottomLeftColour(const ColourValue &Colour)
Sets the colour of the bottom-left corner.
ColourValue GenTopRightColour
The colour of the top-right corner.
void SetRedByte(const Whole X, const Whole Y, const ColourChannelType Red)
Sets the red colour value of a specified pixel. the X or Y location go beyond the set size of this te...
GradientGenerator & SetTopRightColour(const ColourValue &Colour)
Sets the colour of the top-right corner.
Whole GetWidth() const
Get the pixel width of this texture.
ColourValue GenBottomRightColour
The colour of the bottom-right corner.
GradientGenerator & SetColours(const ColourValue &TopLeft, const ColourValue &TopRight, const ColourValue &BottomLeft, const ColourValue &BottomRight)
Sets the colours of the image corners.
uint8_t UInt8
An 8-bit unsigned integer.
Definition: datatypes.h:118
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
virtual void AddToTextureBuffer(TextureBuffer &Buffer) const
Replaces and populates the pixels as configured in this generator to a TextureBuffer.
ColourValue GenBottomLeftColour
The colour of the bottom-left corner.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
void SetGreenByte(const Whole X, const Whole Y, const ColourChannelType Green)
Sets the green colour value of a specified pixel. the X or Y location go beyond the set size of this ...
Real GreenChannel
Value from 0.0 to 1.0 representing the amount of green present in the colour. 1.0 if very green...
Definition: colourvalue.h:73
Fills full image with given colour gradients.
virtual String GetName() const
Gets the name of this generator.
Real AlphaChannel
Value from 0.0 to 1.0 representing the transparency of the colours. 1.0 is opaque and 0...
Definition: colourvalue.h:79
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
GradientGenerator & SetBottomRightColour(const ColourValue &Colour)
Sets the colour of the bottom-right corner.
Whole GetHeight() const
Get the pixel height of this texture.
Real BlueChannel
Value from 0.0 to 1.0 representing the amount of blue present in the colour. 1.0 if very blue...
Definition: colourvalue.h:76
Real RedChannel
Value from 0.0 to 1.0 representing the amount of red present in the colour. 1.0 if very red...
Definition: colourvalue.h:70
GradientGenerator & SetTopLeftColour(const ColourValue &Colour)
Sets the colour of the top-left corner.
void SetAlphaByte(const Whole X, const Whole Y, const ColourChannelType Alpha)
Sets the alpha colour value of a specified pixel. the X or Y location go beyond the set size of this ...
void SetBlueByte(const Whole X, const Whole Y, const ColourChannelType Blue)
Sets the blue colour value of a specified pixel. the X or Y location go beyond the set size of this t...
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159