67 #ifndef _graphicsproceduralellipsemodifier_h
68 #define _graphicsproceduralellipsemodifier_h
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
131 virtual String GetName()
const;
int Integer
A datatype used to represent any integer close to.
Integer RadiusXAdj
The horizontal radius adjustment of the ellipse after relative coordinates are calculated.
Real RadiusXRel
The horizontal radius of the ellipse in relative coordinates.
Integer RadiusYAdj
The vertical radius adjustment of the ellipse after relative coordinates are calculated.
uint8_t UInt8
An 8-bit unsigned integer.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
float Real
A Datatype used to represent a real floating point number.
ColourValue FillColour
The colour of the ellipse to apply to the texture.
Integer PositionXAdj
The left edge adjustment of the ellipse after relative coordinates are calculated.
Real PositionYRel
The top edge of the ellipse in relative coordinates.
A modifier that draws a simple coloured ellipse onto the texture.
Real PositionXRel
The left edge of the ellipse in relative coordinates.
A convenience buffer that stores pixel colour values of a texture to be generated.
The bulk of the engine components go in this namspace.
A base class for modifying the contents of an already populated texture buffer.
Real RadiusYRel
The vertical radius of the ellipse in relative coordinates.
std::string String
A datatype used to a series of characters.
Integer PositionYAdj
The top edge adjustment of the ellipse after relative coordinates are calculated. ...