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dilatemodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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9  The Mezzanine Engine is distributed in the hope that it will be useful,
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11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
50  in the Software without restriction, including without limitation the rights
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52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
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55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduraldilatemodifier_h
68 #define _graphicsproceduraldilatemodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that will bright areas of the texture over the darker areas of the image.
80  /// @details
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The number of passes over the entire image to take when expanding the bright areas.
88  public:
89  /// @brief Blank constructor.
91  /// @brief Class destructor.
92  virtual ~DilateModifier();
93 
94  ///////////////////////////////////////////////////////////////////////////////
95  // Utility
96 
97  /// @copydoc TextureModifier::Modify(TextureBuffer&)
98  virtual void Modify(TextureBuffer& Buffer);
99  /// @copydoc TextureModifier::GetName() const
100  virtual String GetName() const;
101 
102  ///////////////////////////////////////////////////////////////////////////////
103  // Configuration
104 
105  /// @brief Sets the number of times this filter will go over the texture, generating larger bright areas.
106  /// @param Iterations The number of passes over the entire image to take when expanding the bright areas.
107  /// @return Returns a reference to this.
108  DilateModifier& SetNumIterations(const UInt8 Iterations);
109  };//DilateModifier
110  }//Procedural
111  }//Graphics
112 }//Mezzanine
113 
114 #endif
UInt8 NumIterations
The number of passes over the entire image to take when expanding the bright areas.
A modifier that will bright areas of the texture over the darker areas of the image.
uint8_t UInt8
An 8-bit unsigned integer.
Definition: datatypes.h:118
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
A base class for modifying the contents of an already populated texture buffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159