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Mezzanine::Graphics::Procedural::TriangleBuffer Member List

This is the complete list of members for Mezzanine::Graphics::Procedural::TriangleBuffer, including all inherited members.

AddIndex(const Integer Index)Mezzanine::Graphics::Procedural::TriangleBuffer
AddTriangle(const Integer Index1, const Integer Index2, const Integer Index3)Mezzanine::Graphics::Procedural::TriangleBuffer
AddVertex(const Vertex &Vert)Mezzanine::Graphics::Procedural::TriangleBuffer
AddVertex(const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV)Mezzanine::Graphics::Procedural::TriangleBuffer
AddVertex(const Vector3 &Loc)Mezzanine::Graphics::Procedural::TriangleBuffer
AddVertex(const Real X, const Real Y, const Real Z)Mezzanine::Graphics::Procedural::TriangleBuffer
AppendBuffer(const TriangleBuffer &Other)Mezzanine::Graphics::Procedural::TriangleBuffer
AppendBufferAsSection(const TriangleBuffer &Other, const String &MatName="", const String &MatGroup="", const Whole RenderOp=Graphics::RO_TriangleList)Mezzanine::Graphics::Procedural::TriangleBuffer
ApplyTransform(const Matrix4x4 &Mat)Mezzanine::Graphics::Procedural::TriangleBuffer
BeginSection(const String &MatName="", const String &MatGroup="", const Whole RenderOp=Graphics::RO_TriangleList)Mezzanine::Graphics::Procedural::TriangleBuffer
ConstSectionIterator typedefMezzanine::Graphics::Procedural::TriangleBuffer
CurrentSectionMezzanine::Graphics::Procedural::TriangleBufferprotected
CurrentVertexMezzanine::Graphics::Procedural::TriangleBufferprotected
EndSection()Mezzanine::Graphics::Procedural::TriangleBuffer
EstimatedIndexCountMezzanine::Graphics::Procedural::TriangleBufferprotected
EstimatedVertexCountMezzanine::Graphics::Procedural::TriangleBufferprotected
EstimateIndexCount(const Whole IndexCount)Mezzanine::Graphics::Procedural::TriangleBuffer
EstimateVertexCount(const Whole VertexCount)Mezzanine::Graphics::Procedural::TriangleBuffer
GenerateMesh(const String &MeshName, const String &MeshGroup, const String &MatName="", const String &MatGroup="") const Mezzanine::Graphics::Procedural::TriangleBuffer
GetIndices()Mezzanine::Graphics::Procedural::TriangleBuffer
GetIndices() const Mezzanine::Graphics::Procedural::TriangleBuffer
GetSections()Mezzanine::Graphics::Procedural::TriangleBuffer
GetSections() const Mezzanine::Graphics::Procedural::TriangleBuffer
GetVertices()Mezzanine::Graphics::Procedural::TriangleBuffer
GetVertices() const Mezzanine::Graphics::Procedural::TriangleBuffer
GlobalOffsetMezzanine::Graphics::Procedural::TriangleBufferprotected
IndicesMezzanine::Graphics::Procedural::TriangleBufferprotected
InvertNormals()Mezzanine::Graphics::Procedural::TriangleBuffer
IsUsingSections() const Mezzanine::Graphics::Procedural::TriangleBuffer
IsWorkingOnSection() const Mezzanine::Graphics::Procedural::TriangleBuffer
RebaseOffset()Mezzanine::Graphics::Procedural::TriangleBuffer
RotateVertices(const Quaternion &Rot)Mezzanine::Graphics::Procedural::TriangleBuffer
ScaleVertices(const Vector3 &Scale)Mezzanine::Graphics::Procedural::TriangleBuffer
ScaleVertices(const Real X, const Real Y, const Real Z)Mezzanine::Graphics::Procedural::TriangleBuffer
SectionContainer typedefMezzanine::Graphics::Procedural::TriangleBuffer
SectionIterator typedefMezzanine::Graphics::Procedural::TriangleBuffer
SectionsMezzanine::Graphics::Procedural::TriangleBufferprotected
SetNormal(const Vector3 &Norm)Mezzanine::Graphics::Procedural::TriangleBuffer
SetTextureCoord(const Real U, const Real V)Mezzanine::Graphics::Procedural::TriangleBuffer
SetTextureCoord(const Vector2 &UV)Mezzanine::Graphics::Procedural::TriangleBuffer
TranslateVertices(const Vector3 &Trans)Mezzanine::Graphics::Procedural::TriangleBuffer
TranslateVertices(const Real X, const Real Y, const Real Z)Mezzanine::Graphics::Procedural::TriangleBuffer
TriangleBuffer()Mezzanine::Graphics::Procedural::TriangleBuffer
VerticesMezzanine::Graphics::Procedural::TriangleBufferprotected
~TriangleBuffer()Mezzanine::Graphics::Procedural::TriangleBuffer