AddPoint(TriangleBuffer &Buffer, const Vector3 &Loc, const Vector3 &Norm, const Vector2 &UV) const | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inlineprotected |
AddToTriangleBuffer(TriangleBuffer &Buffer) const | Mezzanine::Graphics::Procedural::CylinderGenerator | virtual |
BuildTriangleBuffer() const | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
CapEnds | Mezzanine::Graphics::Procedural::CylinderGenerator | protected |
CylinderGenerator(const Real Radius, const Real Height, const Whole SegCircle=16, const Whole SegHeight=1, const Boole Capped=true) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
CylinderHeight | Mezzanine::Graphics::Procedural::CylinderGenerator | protected |
CylinderRadius | Mezzanine::Graphics::Procedural::CylinderGenerator | protected |
GenerateMesh(const String &MeshName, const String &MeshGroup, const String &MatName, const String &MatGroup) const | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
GeneratorOptions enum name | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | |
GeneratorOpts | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
GO_EnableNormals enum value | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | |
GO_SwitchUV enum value | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | |
GO_Transform enum value | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | |
MeshGenerator() | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
NumSegCircle | Mezzanine::Graphics::Procedural::CylinderGenerator | protected |
NumSegHeight | Mezzanine::Graphics::Procedural::CylinderGenerator | protected |
NumTexCoordSet | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
Orientation | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
Position | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
ResetTransforms() | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
Scale | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
SetCapped(const Boole Capped) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
SetEnableNormals(Boole EnableNormals) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetHeight(const Real Height) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
SetNumSegCircle(const Whole SegCircle) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
SetNumSegHeight(const Whole SegHeight) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
SetNumTexCoordSet(const UInt8 NumSets) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetOrientation(const Quaternion &Ori) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetOrientation(const Real X, const Real Y, const Real Z, const Real W) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetPosition(const Vector3 &Loc) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetPosition(const Real X, const Real Y, const Real Z) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetRadius(const Real Radius) | Mezzanine::Graphics::Procedural::CylinderGenerator | |
SetScale(const Vector3 &Scaling) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetScale(const Real Scaling) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetScale(const Real X, const Real Y, const Real Z) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetSwitchUV(Boole SwitchUV) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetTextureRectangle(const Real RectLeft, const Real RectRight, const Real RectTop, const Real RectBottom) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetUTile(const Real uTile) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
SetVTile(const Real vTile) | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inline |
UTile | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
UVOrigin | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
VTile | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | protected |
~CylinderGenerator() | Mezzanine::Graphics::Procedural::CylinderGenerator | virtual |
~MeshGenerator() | Mezzanine::Graphics::Procedural::MeshGenerator< CylinderGenerator > | inlinevirtual |