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circlemodifier.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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49  of this software and associated documentation files (the "Software"), to deal
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralcirclemodifier_h
68 #define _graphicsproceduralcirclemodifier_h
69 
70 #include "Graphics/Procedural/Texture/texturemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
78  ///////////////////////////////////////////////////////////////////////////////
79  /// @brief A modifier that draws a simple coloured circle onto the texture.
80  /// @details
81  ///////////////////////////////////////
83  {
84  protected:
85  /// @internal
86  /// @brief The colour of the circle to be drawn.
88  /// @internal
89  /// @brief The radius of the circle.
91  /// @internal
92  /// @brief The position on the X axis of the circle.
94  /// @internal
95  /// @brief The position on the Y axis of the circle.
97  /// @internal
98  /// @brief The position on the X axis of the circle.
100  /// @internal
101  /// @brief The position on the Y axis of the circle.
103 
104  /// @internal
105  /// @brief Convenience method for placing a pixel for the circle.
106  /// @param XPos The position on the X axis to place the pixel.
107  /// @param YPos The position on the Y axis to place the pixel.
108  /// @param Buffer A reference to the buffer being worked on.
109  void PutPixel(const Integer XPos, const Integer YPos, TextureBuffer& Buffer);
110  public:
111  /// @brief Blank constructor.
112  CircleModifier();
113  /// @brief Class destructor.
114  virtual ~CircleModifier();
115 
116  ///////////////////////////////////////////////////////////////////////////////
117  // Utility
118 
119  /// @copydoc TextureModifier::Modify(TextureBuffer&)
120  virtual void Modify(TextureBuffer& Buffer);
121  /// @copydoc TextureModifier::GetName() const
122  virtual String GetName() const;
123 
124  ///////////////////////////////////////////////////////////////////////////////
125  // Configuration
126 
127  /// @brief Sets the colour of the circle.
128  /// @param Colour The colour of the circle to be drawn. Initial Value: 1.0,1.0,1.0,1.0.
129  /// @return Returns a reference to this.
130  CircleModifier& SetColour(const ColourValue& Colour);
131  /// @brief Sets the colour of the circle.
132  /// @param Red The red colour component of the circle to be drawn. Initial Value: 1.0.
133  /// @param Green The red colour component of the circle to be drawn. Initial Value: 1.0.
134  /// @param Blue The red colour component of the circle to be drawn. Initial Value: 1.0.
135  /// @param Alpha The red colour component of the circle to be drawn. Initial Value: 1.0.
136  /// @return Returns a reference to this.
137  CircleModifier& SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha = 1.0);
138 
139  /// @brief Sets the radius of the circle.
140  /// @param Radius The radius of the circle to be drawn. Initial Value: 0.
141  /// @return Returns a reference to this.
142  CircleModifier& SetRadius(const Whole Radius);
143 
144  /// @brief Sets the relative and offset values for the rectangle position.
145  /// @param XRel The left edge of the rectangle in relative coordinates. Initial Value: 0.5.
146  /// @param YRel The top edge of the rectangle in relative coordinates. Initial Value: 0.5.
147  /// @param XAdj The left edge adjustment of the rectangle after relative coordinates are calculated. Initial Value: 0.
148  /// @param YAdj The top edge adjustment of the rectangle after relative coordinates are calculated. Initial Value: 0.
149  /// @return Returns a reference to this.
150  CircleModifier& SetPosition(const Real XRel, const Real YRel, const Integer XAdj, const Integer YAdj);
151  /// @brief Sets the relative component of the center position on the X axis.
152  /// @param X The X axis center position of the circle in relative coordinates. Initial Value: 0.5.
153  /// @return Returns a reference to this.
154  CircleModifier& SetXPositionRel(const Real X);
155  /// @brief Sets the relative component of the center position on the Y axis.
156  /// @param Y The Y axis center position of the circle in relative coordinates. Initial Value: 0.5.
157  /// @return Returns a reference to this.
158  CircleModifier& SetYPositionRel(const Real Y);
159  /// @brief Sets the absolute component of the center position on the X axis.
160  /// @param X The X axis adjustment of the rectangle after relative coordinates are calculated. Initial Value: 0.
161  /// @return Returns a reference to this.
162  CircleModifier& SetXPositionAdj(const Integer X);
163  /// @brief Sets the absolute component of the center position on the Y axis.
164  /// @param Y The Y axis adjustment of the rectangle after relative coordinates are calculated. Initial Value: 0.
165  /// @return Returns a reference to this.
166  CircleModifier& SetYPositionAdj(const Integer Y);
167  };//CircleModifier
168  }//Procedural
169  }//Graphics
170 }//Mezzanine
171 
172 #endif
Integer CircleYAdj
The position on the Y axis of the circle.
Integer CircleXAdj
The position on the X axis of the circle.
Real CircleXRel
The position on the X axis of the circle.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
A modifier that draws a simple coloured circle onto the texture.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
Real CircleYRel
The position on the Y axis of the circle.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Whole CircleRadius
The radius of the circle.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
#define MEZZ_LIB
Some platforms require special decorations to denote what is exported/imported in a share library...
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
A base class for modifying the contents of an already populated texture buffer.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
ColourValue CircleColour
The colour of the circle to be drawn.