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circlemodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
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12  GNU General Public License for more details.
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15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
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49  of this software and associated documentation files (the "Software"), to deal
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58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralcirclemodifier_cpp
68 #define _graphicsproceduralcirclemodifier_cpp
69 
70 #include "Graphics/Procedural/Texture/circlemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  CircleColour(ColourValue::White()),
80  CircleRadius(0),
81  CircleXRel(0.5),
82  CircleYRel(0.5),
83  CircleXAdj(0),
84  CircleYAdj(0)
85  { }
86 
88  { }
89 
90  void CircleModifier::PutPixel(const Integer XPos, const Integer YPos, TextureBuffer& Buffer)
91  {
92  if( XPos < 0 || XPos >= static_cast<Integer>( Buffer.GetWidth() ) ) {
93  return;
94  }
95  if( YPos < 0 || YPos >= static_cast<Integer>( Buffer.GetHeight() ) ) {
96  return;
97  }
98  Buffer.SetPixel(XPos,YPos,this->CircleColour);
99  }
100 
101  ///////////////////////////////////////////////////////////////////////////////
102  // Utility
103 
105  {
106  const Integer TargetWidth = static_cast<Integer>( Buffer.GetWidth() );
107  const Integer TargetHeight = static_cast<Integer>( Buffer.GetHeight() );
108  const Integer XPos = ( ( this->CircleXRel * TargetWidth ) + this->CircleXAdj );
109  const Integer YPos = ( ( this->CircleYRel * TargetHeight ) + this->CircleYAdj );
110 
111  Integer IntRadius = static_cast<Integer>( this->CircleRadius );
112  Integer SquareRadius = IntRadius * IntRadius;
113  for( Integer Y = -IntRadius ; Y < IntRadius ; ++Y )
114  {
115  for( Integer X = -IntRadius ; X < IntRadius ; ++X )
116  {
117  if( X * X + Y * Y < SquareRadius ) {
118  this->PutPixel( XPos + X, YPos + Y, Buffer );
119  }
120  }
121  }
122  /// @todo Investigate the proper implementation of this algorithm.
123  /// This appears to be the Midpoint Circle Algorithm, but also can't handle the left and right edges after the angle becomes perfectly diagonal.
124  /// This should be able to produce superior results, faster, compared to the brute force algorithm above.
125  /*Integer X = 0;
126  Integer Y = this->CircleRadius;
127  //Integer P = 3 - ( 2 * this->CircleRadius );
128  Integer P = 1 - this->CircleRadius;
129 
130  while( X <= Y )
131  {
132  for( Integer DeltaY = -Y ; DeltaY <= Y ; DeltaY++ )
133  {
134  this->PutPixel( XPos + X, YPos + DeltaY, Buffer );
135  this->PutPixel( XPos - X, YPos + DeltaY, Buffer );
136  }
137  for( Integer DeltaX = -X ; DeltaX <= X ; DeltaX++ )
138  {
139  this->PutPixel( XPos + DeltaX, YPos + Y, Buffer );
140  this->PutPixel( XPos + DeltaX, YPos - Y, Buffer );
141  }
142  if( P < 0 ) {
143  //P += 4 * X++ + 6;
144  P += 2 * X++ + 1;
145  }else{
146  //P += 4 * ( X++ - Y-- ) + 10;
147  P += 2 * ( X++ - Y-- ) + 1;
148  }
149  }// */
150  }
151 
153  { return "CircleModifier"; }
154 
155  ///////////////////////////////////////////////////////////////////////////////
156  // Configuration
157 
159  {
160  this->CircleColour = Colour;
161  return *this;
162  }
163 
164  CircleModifier& CircleModifier::SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
165  {
166  this->CircleColour.SetValues(Red,Green,Blue,Alpha);
167  return *this;
168  }
169 
171  {
172  this->CircleRadius = Radius;
173  return *this;
174  }
175 
176  CircleModifier& CircleModifier::SetPosition(const Real XRel, const Real YRel, const Integer XAdj, const Integer YAdj)
177  {
178  this->CircleXRel = XRel;
179  this->CircleYRel = YRel;
180  this->CircleXAdj = XAdj;
181  this->CircleYAdj = YAdj;
182  return *this;
183  }
184 
186  {
187  this->CircleXRel = X;
188  return *this;
189  }
190 
192  {
193  this->CircleYRel = Y;
194  return *this;
195  }
196 
198  {
199  this->CircleXAdj = X;
200  return *this;
201  }
202 
204  {
205  this->CircleYAdj = Y;
206  return *this;
207  }
208  }//Procedural
209  }//Graphics
210 }//Mezzanine
211 
212 #endif
Integer CircleYAdj
The position on the Y axis of the circle.
Integer CircleXAdj
The position on the X axis of the circle.
CircleModifier & SetRadius(const Whole Radius)
Sets the radius of the circle.
Real CircleXRel
The position on the X axis of the circle.
CircleModifier & SetYPositionAdj(const Integer Y)
Sets the absolute component of the center position on the Y axis.
Whole GetWidth() const
Get the pixel width of this texture.
CircleModifier & SetYPositionRel(const Real Y)
Sets the relative component of the center position on the Y axis.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
A modifier that draws a simple coloured circle onto the texture.
virtual void Modify(TextureBuffer &Buffer)
Alters the generated pixels in a TextureBuffer.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
CircleModifier & SetColour(const ColourValue &Colour)
Sets the colour of the circle.
virtual String GetName() const
Gets the name of this modifier.
Real CircleYRel
The position on the Y axis of the circle.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
CircleModifier & SetXPositionAdj(const Integer X)
Sets the absolute component of the center position on the X axis.
void PutPixel(const Integer XPos, const Integer YPos, TextureBuffer &Buffer)
Convenience method for placing a pixel for the circle.
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
Whole CircleRadius
The radius of the circle.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
CircleModifier & SetXPositionRel(const Real X)
Sets the relative component of the center position on the X axis.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetHeight() const
Get the pixel height of this texture.
void SetPixel(const Whole X, const Whole Y, const ColourValue &Colour)
Set colour of a specified pixel using a ColourValue. the X or Y location go beyond the set size of th...
CircleModifier & SetPosition(const Real XRel, const Real YRel, const Integer XAdj, const Integer YAdj)
Sets the relative and offset values for the rectangle position.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
ColourValue CircleColour
The colour of the circle to be drawn.