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worldmanager.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _worldmanager_cpp
41 #define _worldmanager_cpp
42 
43 #include "worldmanager.h"
44 
45 #include "world.h"
46 #include "exception.h"
47 
48 namespace Mezzanine
49 {
51  ParentWorld(ParentWorld),
52  OperationsPaused(false)
53  { }
54 
56  { }
57 
58  ///////////////////////////////////////////////////////////////////////////////
59  // Utility
60 
62  { return this->ParentWorld; }
63 
65  { return this->OperationsPaused; }
66 
67  ///////////////////////////////////////////////////////////////////////////////
68  // Initialization Methods
69 
71  {
72  if( this->ParentWorld == NULL ) {
73  MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Cannot initialize a world manager without a valid world.");
74  }
75  }
76 }//Mezzanine
77 
78 #endif
virtual Boole IsPaused() const
Gets whether or not this manager is currently paused.
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
#define MEZZ_EXCEPTION(num, desc)
An easy way to throw exceptions with rich information.
Definition: exception.h:3048
virtual ~WorldManager()
Class destructor.
This implements the exception hiearchy for Mezzanine.
virtual World * GetWorld() const
Gets the world this manager belongs to.
Thrown when the available information should have worked but failed for unknown reasons.
Definition: exception.h:113
virtual void Initialize()
Configures this manager for use prior to entering the main loop.
World * ParentWorld
A pointer to the world that created this manager.
Definition: worldmanager.h:60
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
This class represents a world for objects to interact within.
Definition: world.h:74
Boole OperationsPaused
This stores whether or not processing for some or all objects in this manager has been paused...
Definition: worldmanager.h:63
WorldManager(World *Creator)
Class constructor.