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udpv4socket.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
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28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
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31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _networkudpv4socket_cpp
42 #define _networkudpv4socket_cpp
43 
44 #include "Network/platformsocket.h.cpp"
45 
46 #include "Network/udpv4socket.h"
47 
48 namespace Mezzanine
49 {
50  namespace Network
51  {
53  { this->InternalSocket = new PlatformSocket(PF_INET,SOCK_DGRAM,0); }
54 
56  { this->InternalSocket = InternalSock; }
57 
59  { this->InternalSocket = new PlatformSocket(PF_INET,SOCK_DGRAM,0,Port); }
60 
62  {
63  delete this->InternalSocket;
64  this->InternalSocket = NULL;
65  }
66 
67  ///////////////////////////////////////////////////////////////////////////////
68  // Configuration
69 
70  /*void UDPv4Socket::SetDontFragment(const Boole DontFrag)
71  {
72  int Value = ( DontFrag ? Network::MFV_Frag_Disable : Network::MFV_Frag_Enable );
73  this->InternalSocket->SetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_Fragmentation,(char*)&Value,sizeof(Value));
74  }
75 
76  Boole UDPv4Socket::GetDontFragment() const
77  {
78  int Value = 0;
79  AddrLen Size;
80  this->InternalSocket->GetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_Fragmentation,(char*)&Value,&Size);
81  return ( Value != 0 );
82  }// */
83 
85  {
86  #if defined(MEZZ_WINDOWS)
87  DWORD Value = ( Hops < 0 ? 0 : Hops );
88  this->InternalSocket->SetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_MulticastTTL,(char*)&Value,sizeof(Value));
89  #elif defined(MEZZ_MACOSX) || defined(MEZZ_LINUX)
90  this->InternalSocket->SetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_MulticastTTL,(char*)&Hops,sizeof(Hops));
91  #endif
92  }
93 
95  {
96  #if defined(MEZZ_WINDOWS)
97  DWORD Value = 0;
98  #elif defined(MEZZ_MACOSX) || defined(MEZZ_LINUX)
99  int Value = 0;
100  #endif
101  AddrLen Size;
102  this->InternalSocket->GetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_MulticastTTL,(char*)&Value,&Size);
103  return static_cast<Integer>(Value);
104  }
105 
107  {
108  int Value = ( Loop ? 1 : 0 );
109  this->InternalSocket->SetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_MulticastLoop,(char*)&Value,sizeof(Value));
110  }
111 
113  {
114  int Value = 0;
115  AddrLen Size;
116  this->InternalSocket->GetSocketOption(Network::Sol_IPv4,Network::IPv4Opts_MulticastLoop,(char*)&Value,&Size);
117  return ( Value != 0 );
118  }
119  }//Network
120 }//Mezzanine
121 
122 #endif
PlatformSocket * InternalSocket
A pointer to the internal system socket.
Definition: socket.h:163
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Boole GetSocketOption(const Integer Level, const Integer OptID, char *Value, AddrLen *ValueLen) const
Get a low level socket parameter.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
void SetMulticastLoop(const Boole Loop)
Sets whether or not this socket will receive multicast trasmissions it sends.
void SetNumMulticastHops(const Integer Hops)
Sets the number of hops permitted when sending to a multicast address before the message is destroyed...
Definition: udpv4socket.cpp:84
Boole GetMulticastLoop() const
Gets whether or not this socket will receive multicast trasmissions it sends.
uint16_t UInt16
An 16-bit unsigned integer.
Definition: datatypes.h:122
This is helper class for managing platform specific data of socket implementations.
Integer GetNumMulticastHops() const
Gets the number of hops permitted when sending to a multicast address before the message is destroyed...
Definition: udpv4socket.cpp:94
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
virtual ~UDPv4Socket()
Class destructor.
Definition: udpv4socket.cpp:61
Boole SetSocketOption(const Integer Level, const Integer OptID, const char *Value, const AddrLen ValueLen)
Set a low level socket parameter.
UDPv4Socket()
Class constructor.
Definition: udpv4socket.cpp:52