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solidgenerator.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
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17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralsolidgenerator_cpp
68 #define _graphicsproceduralsolidgenerator_cpp
69 
70 #include "Graphics/Procedural/Texture/solidgenerator.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  GenColour(1.0,1.0,1.0,1.0)
80  { }
81 
83  { }
84 
85  ///////////////////////////////////////////////////////////////////////////////
86  // Utility
87 
89  {
90  for( Whole Y = 0 ; Y < Buffer.GetHeight() ; ++Y )
91  {
92  for( Whole X = 0 ; X < Buffer.GetWidth() ; ++X )
93  {
94  Buffer.SetPixel(X,Y,this->GenColour);
95  }
96  }
97  }
98 
100  { return "SolidGenerator"; }
101 
102  ///////////////////////////////////////////////////////////////////////////////
103  // Configuration
104 
106  {
107  this->GenColour = Colour;
108  return *this;
109  }
110 
111  SolidGenerator& SolidGenerator::SetColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
112  {
113  this->GenColour.SetValues(Red,Green,Blue,Alpha);
114  return *this;
115  }
116  }//Procedural
117  }//Graphics
118 }//Mezzanine
119 
120 #endif
Whole GetWidth() const
Get the pixel width of this texture.
Fills full image with given colour.
virtual String GetName() const
Gets the name of this generator.
SolidGenerator & SetColour(const ColourValue &Colour)
Sets the colour of the background.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
virtual void AddToTextureBuffer(TextureBuffer &Buffer) const
Replaces and populates the pixels as configured in this generator to a TextureBuffer.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
ColourValue GenColour
The solid colour to generate.
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetHeight() const
Get the pixel height of this texture.
void SetPixel(const Whole X, const Whole Y, const ColourValue &Colour)
Set colour of a specified pixel using a ColourValue. the X or Y location go beyond the set size of th...
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159