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physics.h
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1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _physics_h
41 #define _physics_h
42 
43 /// @file
44 /// @brief The file to include to get access to all the physics stuff
45 
46 namespace Mezzanine
47 {
48  /// @namespace Mezzanine::Physics
49  /// @brief This namespace is for all the classes belonging to the Physics Subsystem.
50  /// @details By default, this sub-system utilizies Bullet for it's physics acceleration.
51  namespace Physics
52  {
53 
54  }
55 }
56 
57 #include "swig.h"
58 #ifdef SWIG_PHYSICS
59  #ifdef SWIG_UNSAFE
60  %module MezzaninePhysics
61  #else
62  #define SWIG_SAFE
63  %module MezzaninePhysicsSafe
64  #endif
65  #define SWIG_MODULE_SET
66 
67  // Tell SWIG to create a module that scripting languages can use called "mezzanine"
68  // and insert a minimum of documentation into the bindingfile
69  %{
70  // code to be inserted verbatim into the swig file goes here
71  #include "mezzanine.h"
72  using namespace Mezzanine;
73  using namespace Mezzanine::Physics;
74  %}
75 #endif
76 
77 
78 #include "Physics/physicsenumerations.h"
79 #include "Physics/physicsmanager.h"
80 #include "Physics/collisionshapemanager.h"
81 #include "Physics/boxcollisionshape.h"
82 #include "Physics/capsulecollisionshape.h"
83 #include "Physics/collidablepair.h"
84 #include "Physics/collidableproxy.h"
85 #include "Physics/collision.h"
86 #include "Physics/collisionshape.h"
87 #include "Physics/compoundcollisionshape.h"
88 #include "Physics/conecollisionshape.h"
89 #include "Physics/conetwistconstraint.h"
90 #include "Physics/constraint.h"
91 #include "Physics/convexhullcollisionshape.h"
92 #include "Physics/cylindercollisionshape.h"
93 #include "Physics/dualtransformconstraint.h"
94 #include "Physics/dynamicmeshcollisionshape.h"
95 #include "Physics/fieldcollisionshape.h"
96 #include "Physics/gearconstraint.h"
97 #include "Physics/generic6dofconstraint.h"
98 #include "Physics/generic6dofspringconstraint.h"
99 #include "Physics/ghostproxy.h"
100 #include "Physics/heightfieldcollisionshape.h"
101 #include "Physics/hinge2constraint.h"
102 #include "Physics/hingeconstraint.h"
103 #include "Physics/managerconstructioninfo.h"
104 #include "Physics/meshcollisionshape.h"
105 #include "Physics/multispherecollisionshape.h"
106 #include "Physics/planecollisionshape.h"
107 #include "Physics/point2pointconstraint.h"
108 #include "Physics/primitivecollisionshape.h"
109 #include "Physics/rigidproxy.h"
110 #include "Physics/sliderconstraint.h"
111 #include "Physics/softcollisionshape.h"
112 #include "Physics/softproxy.h"
113 #include "Physics/spherecollisionshape.h"
114 #include "Physics/staticmeshcollisionshape.h"
115 #include "Physics/universalconstraint.h"
116 
117 #endif
A single file that includes all of the Mezzanine engine.
This namespace is for all the classes belonging to the Physics Subsystem.
Definition: areaeffect.h:53
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
Used to give commands specifically to the SWIG preprocessor.