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physics.h File Reference

The file to include to get access to all the physics stuff. More...

#include "swig.h"
#include "Physics/physicsenumerations.h"
#include "Physics/physicsmanager.h"
#include "Physics/collisionshapemanager.h"
#include "Physics/boxcollisionshape.h"
#include "Physics/capsulecollisionshape.h"
#include "Physics/collidablepair.h"
#include "Physics/collidableproxy.h"
#include "Physics/collision.h"
#include "Physics/collisionshape.h"
#include "Physics/compoundcollisionshape.h"
#include "Physics/conecollisionshape.h"
#include "Physics/conetwistconstraint.h"
#include "Physics/constraint.h"
#include "Physics/convexhullcollisionshape.h"
#include "Physics/cylindercollisionshape.h"
#include "Physics/dualtransformconstraint.h"
#include "Physics/dynamicmeshcollisionshape.h"
#include "Physics/fieldcollisionshape.h"
#include "Physics/gearconstraint.h"
#include "Physics/generic6dofconstraint.h"
#include "Physics/generic6dofspringconstraint.h"
#include "Physics/ghostproxy.h"
#include "Physics/heightfieldcollisionshape.h"
#include "Physics/hinge2constraint.h"
#include "Physics/hingeconstraint.h"
#include "Physics/managerconstructioninfo.h"
#include "Physics/meshcollisionshape.h"
#include "Physics/multispherecollisionshape.h"
#include "Physics/planecollisionshape.h"
#include "Physics/point2pointconstraint.h"
#include "Physics/primitivecollisionshape.h"
#include "Physics/rigidproxy.h"
#include "Physics/sliderconstraint.h"
#include "Physics/softcollisionshape.h"
#include "Physics/softproxy.h"
#include "Physics/spherecollisionshape.h"
#include "Physics/staticmeshcollisionshape.h"
#include "Physics/universalconstraint.h"
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Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Physics
 This namespace is for all the classes belonging to the Physics Subsystem.
 

Detailed Description

The file to include to get access to all the physics stuff.

Definition in file physics.h.