The file to include to get access to all the physics stuff. More...
#include "swig.h"
#include "Physics/physicsenumerations.h"
#include "Physics/physicsmanager.h"
#include "Physics/collisionshapemanager.h"
#include "Physics/boxcollisionshape.h"
#include "Physics/capsulecollisionshape.h"
#include "Physics/collidablepair.h"
#include "Physics/collidableproxy.h"
#include "Physics/collision.h"
#include "Physics/collisionshape.h"
#include "Physics/compoundcollisionshape.h"
#include "Physics/conecollisionshape.h"
#include "Physics/conetwistconstraint.h"
#include "Physics/constraint.h"
#include "Physics/convexhullcollisionshape.h"
#include "Physics/cylindercollisionshape.h"
#include "Physics/dualtransformconstraint.h"
#include "Physics/dynamicmeshcollisionshape.h"
#include "Physics/fieldcollisionshape.h"
#include "Physics/gearconstraint.h"
#include "Physics/generic6dofconstraint.h"
#include "Physics/generic6dofspringconstraint.h"
#include "Physics/ghostproxy.h"
#include "Physics/heightfieldcollisionshape.h"
#include "Physics/hinge2constraint.h"
#include "Physics/hingeconstraint.h"
#include "Physics/managerconstructioninfo.h"
#include "Physics/meshcollisionshape.h"
#include "Physics/multispherecollisionshape.h"
#include "Physics/planecollisionshape.h"
#include "Physics/point2pointconstraint.h"
#include "Physics/primitivecollisionshape.h"
#include "Physics/rigidproxy.h"
#include "Physics/sliderconstraint.h"
#include "Physics/softcollisionshape.h"
#include "Physics/softproxy.h"
#include "Physics/spherecollisionshape.h"
#include "Physics/staticmeshcollisionshape.h"
#include "Physics/universalconstraint.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Physics | |
This namespace is for all the classes belonging to the Physics Subsystem. | |
The file to include to get access to all the physics stuff.
Definition in file physics.h.