This file has the interface for the Lua scripts. More...
#include "datatypes.h"
#include "Scripting/scriptargument.h"
#include "Scripting/script.h"
#include "Scripting/scriptingmanager.h"
Go to the source code of this file.
Classes | |
class | Mezzanine::ReferenceCountTraits< Scripting::Lua::Lua51Script > |
Marks Lua51Script for internal reference counting if a CountedPtr checks. More... | |
class | Mezzanine::Scripting::Lua::FlaggedBuffer |
An expanded version of the BinaryTools::BinaryBuffer to carry one tiny piece of metadata around with it. More... | |
class | Mezzanine::Scripting::Lua::Lua51Script |
This class is used to store a Lua script and in its source and compiled state. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Scripting | |
This namespace is for all the classes belonging to the Scripting Subsystem. | |
Mezzanine::Scripting::Lua | |
This contains the Lua51 and Lua52 resources. | |
This file has the interface for the Lua scripts.
Definition in file lua51script.h.