This file has the interface for the Lua scripts. More...
#include "datatypes.h"#include "Scripting/scriptargument.h"#include "Scripting/script.h"#include "Scripting/scriptingmanager.h"
Include dependency graph for lua51script.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Mezzanine::ReferenceCountTraits< Scripting::Lua::Lua51Script > |
| Marks Lua51Script for internal reference counting if a CountedPtr checks. More... | |
| class | Mezzanine::Scripting::Lua::FlaggedBuffer |
| An expanded version of the BinaryTools::BinaryBuffer to carry one tiny piece of metadata around with it. More... | |
| class | Mezzanine::Scripting::Lua::Lua51Script |
| This class is used to store a Lua script and in its source and compiled state. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Scripting | |
| This namespace is for all the classes belonging to the Scripting Subsystem. | |
| Mezzanine::Scripting::Lua | |
| This contains the Lua51 and Lua52 resources. | |
This file has the interface for the Lua scripts.
Definition in file lua51script.h.
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.