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ipv6socket.cpp
1 // © Copyright 2010 - 2014 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
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31  your distribution
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33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
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37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 
41 #ifndef _networkipv6socket_cpp
42 #define _networkipv6socket_cpp
43 
44 #include "Network/platformsocket.h.cpp"
45 
46 #include "Network/ipv6socket.h"
47 
48 namespace Mezzanine
49 {
50  namespace Network
51  {
53  { }
54 
56  { }
57 
58  ///////////////////////////////////////////////////////////////////////////////
59  // Utility
60 
62  { return Network::NLP_IPv6; }
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Configuration
66 
68  {
69  #if defined(MEZZ_WINDOWS)
70  DWORD Value = ( Hops < 0 ? 0 : Hops );
71  this->InternalSocket->SetSocketOption(Network::Sol_IPv6,Network::IPv6Opts_UnicastHops,(char*)&Value,sizeof(Value));
72  #elif defined(MEZZ_MACOSX) || defined(MEZZ_LINUX)
73  this->InternalSocket->SetSocketOption(Network::Sol_IPv6,Network::IPv6Opts_UnicastHops,(char*)&Hops,sizeof(Hops));
74  #endif
75  }
76 
78  {
79  #if defined(MEZZ_WINDOWS)
80  DWORD Value = 0;
81  #elif defined(MEZZ_MACOSX) || defined(MEZZ_LINUX)
82  int Value = 0;
83  #endif
84  AddrLen Size;
85  this->InternalSocket->GetSocketOption(Network::Sol_IPv6,Network::IPv6Opts_UnicastHops,(char*)&Value,&Size);
86  return static_cast<Integer>(Value);
87  }
88 
89  void IPv6Socket::SetV6Only(const Boole V6Only)
90  {
91  int Value = ( V6Only ? 1 : 0 );
92  this->InternalSocket->SetSocketOption(Network::Sol_IPv6,Network::IPv6Opts_V6Only,(char*)&Value,sizeof(Value));
93  }
94 
96  {
97  int Value = 0;
98  AddrLen Size;
99  this->InternalSocket->GetSocketOption(Network::Sol_IPv6,Network::IPv6Opts_V6Only,(char*)&Value,&Size);
100  return ( Value != 0 );
101  }
102  }//Network
103 }//Mezzanine
104 
105 #endif
PlatformSocket * InternalSocket
A pointer to the internal system socket.
Definition: socket.h:163
bool Boole
Generally acts a single bit, true or false.
Definition: datatypes.h:173
Boole GetSocketOption(const Integer Level, const Integer OptID, char *Value, AddrLen *ValueLen) const
Get a low level socket parameter.
void SetV6Only(const Boole V6Only)
Sets whether this socket is allowed to send or receive IPv4 messages.
Definition: ipv6socket.cpp:89
NetworkLayerProtocol
This is an enum listing for recognized protocols on Layer 3 of the OSI model.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
virtual NetworkLayerProtocol GetNetworkLayerProtocol() const
Gets the layer 3 protocol this socket is operating on.
Definition: ipv6socket.cpp:61
Internet Protocol version 6.
virtual ~IPv6Socket()
Class destructor.
Definition: ipv6socket.cpp:55
void SetNumUnicastHops(const Integer Hops)
Sets the number of hops permitted when sending to a non-multicast address before the message is destr...
Definition: ipv6socket.cpp:67
Boole GetV6Only() const
Gets whether this socket is allowed to send or receive IPv4 messages.
Definition: ipv6socket.cpp:95
Integer GetNumUnicastHops() const
Gets the number of hops permitted when sending to a non-multicast address before the message is destr...
Definition: ipv6socket.cpp:77
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
IPv6Socket()
Class constructor.
Definition: ipv6socket.cpp:52
Boole SetSocketOption(const Integer Level, const Integer OptID, const char *Value, const AddrLen ValueLen)
Set a low level socket parameter.