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framescheduler.cpp File Reference

This is the core object implementation for this algorithm. More...

#include "framescheduler.h"
#include "doublebufferedresource.h"
#include "monopoly.h"
#include "frameschedulerworkunits.h"
#include "lockguard.h"
#include <exception>
#include <iostream>
#include <algorithm>
+ Include dependency graph for framescheduler.cpp:

Go to the source code of this file.

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Detailed Description

This is the core object implementation for this algorithm.

Definition in file framescheduler.cpp.