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crossplatform.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _crossplatform_cpp
41 #define _crossplatform_cpp
42 ///////////////////////////////////////////////////////////////////////////////
43 //this is the place where ALL of the non-multiplatform code goes.
44 
45 //Internal includes
46 #include "crossplatform.h"
47 #include "entresol.h"
48 #include "Graphics/graphicsmanager.h"
49 #include "UI/uimanager.h"
50 #include "Graphics/gamewindow.h"
51 #include "Threading/systemcalls.h"
52 
53 //External includes
54 #include "SDL.h"
55 #include <Ogre.h>
56 
57 
58 #include <dirent.h> //Included with gcc/mingw will likely need replacement with msvc
59 
60 #include <stdio.h>
61 
62 //Selective Includes
63 #ifdef MEZZ_WINDOWS
64  #include <windows.h>
65  #include <cstdlib>//for sleep
66  #include <Winuser.h>
67  #include "SDL_syswm.h" //for the needed commands
68  #include <direct.h> // for _getcwd
69 #else
70  #include <unistd.h>//for sleep and getcwd
71  #include <sys/time.h>
72 #endif
73 
74 namespace Mezzanine
75 {
76  namespace crossplatform
77  {
79  {
80  #ifdef MEZZ_LINUX
81  return "Linux";
82  #endif
83  #ifdef MEZZ_WINDOWS
84  return "Windows";
85  #endif
86  #ifdef MEZZ_MACOSX
87  return "MacOSX";
88  #endif
89  }
90 
92  { return Mezzanine::GetTimeStamp(); }
93 
96 
98  { return Mezzanine::GetCPUCount(); }
99 
100  }// Crossplatform
101 }//Mezzanine
102 
103 #endif
MaxInt GetTimeStamp()
Get a timestamp, in microseconds. This will generally be some multiple of the GetTimeStampResolution ...
Whole GetTimeStampResolution()
Get the resolution of the timestamp in microseconds.
String GetPlatform()
Gets the platform currently being run on.
Whole MEZZ_LIB GetCPUCount()
Get the amount of logical processors, a reasononable amount to use for thread creation.
This file defines a minimalistic cross-platform thread that the scheduler uses to schedule tasks...
long long MaxInt
A large integer type suitable for compile time math and long term microsecond time keeping...
Definition: datatypes.h:190
Whole GetCPUCount()
Get the amount of logical processors, a reasononable amount to use for thread creation.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetTimeStampResolution()
Get the resolution of the timestamp in microseconds. This is the smallest amount of time that the Get...
MaxInt GetTimeStamp()
Get a timestamp.
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159