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combinemodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
47 
48  Permission is hereby granted, free of charge, to any person obtaining a copy
49  of this software and associated documentation files (the "Software"), to deal
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52  copies of the Software, and to permit persons to whom the Software is
53  furnished to do so, subject to the following conditions:
54 
55  The above copyright notice and this permission notice shall be included in
56  all copies or substantial portions of the Software.
57 
58  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
59  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
61  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
62  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
63  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralcombinemodifier_cpp
68 #define _graphicsproceduralcombinemodifier_cpp
69 
70 #include "Graphics/Procedural/Texture/combinemodifier.h"
71 
72 namespace Mezzanine
73 {
74  namespace Graphics
75  {
76  namespace Procedural
77  {
79  CombineFilterColour(1.0,1.0,1.0,1.0)
80  { }
81 
83  { }
84 
86  {
87  Whole Width = Buffer.GetWidth();
88  Whole Height = Buffer.GetHeight();
89 
90  if( Layer.TextureLayer->GetWidth() < Width || Layer.TextureLayer->GetHeight() < Height ) {
91  return;
92  }
93 
94  Whole RedPercent = static_cast<Whole>( this->CombineFilterColour.RedChannel * 255.0 );
95  Whole GreenPercent = static_cast<Whole>( this->CombineFilterColour.GreenChannel * 255.0 );
96  Whole BluePercent = static_cast<Whole>( this->CombineFilterColour.BlueChannel * 255.0 );
97  Whole AlphaPercent = static_cast<Whole>( this->CombineFilterColour.AlphaChannel * 255.0 );
98 
99  switch( Layer.Mode )
100  {
102  {
103  for( Whole Y = 0 ; Y < Height ; ++Y )
104  {
105  for( Whole X = 0 ; X < Width ; ++X )
106  {
107  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
108  ColourValue TargetColour = Buffer.GetPixel(X,Y);
109  Whole Red = static_cast<Whole>( TargetColour.RedChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
110  Whole Green = static_cast<Whole>( TargetColour.GreenChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
111  Whole Blue = static_cast<Whole>( TargetColour.BlueChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
112  Buffer.SetPixelByte(X,Y, static_cast<UInt8>((Red < 255) ? Red : 255), static_cast<UInt8>((Green < 255) ? Green : 255), static_cast<UInt8>((Blue < 255) ? Blue : 255), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
113  }
114  }
115  break;
116  }
118  {
119  for( Whole Y = 0 ; Y < Height ; ++Y )
120  {
121  for( Whole X = 0 ; X < Width ; ++X )
122  {
123  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
124  ColourValue TargetColour = Buffer.GetPixel(X,Y);
125  Whole Red = static_cast<Whole>( TargetColour.RedChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
126  Whole Green = static_cast<Whole>( TargetColour.GreenChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
127  Whole Blue = static_cast<Whole>( TargetColour.BlueChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
128  Buffer.SetPixelByte(X,Y, static_cast<UInt8>(Red % 255), static_cast<UInt8>(Green % 255), static_cast<UInt8>(Blue % 255), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
129  }
130  }
131  break;
132  }
134  {
135  for( Whole Y = 0 ; Y < Height ; ++Y )
136  {
137  for( Whole X = 0 ; X < Width ; ++X )
138  {
139  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
140  ColourValue TargetColour = Buffer.GetPixel(X,Y);
141  Integer Red = static_cast<Integer>( TargetColour.RedChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
142  Integer Green = static_cast<Integer>( TargetColour.GreenChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
143  Integer Blue = static_cast<Integer>( TargetColour.BlueChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
144  Buffer.SetPixelByte(X,Y, static_cast<UInt8>((Red > 0) ? Red : 0), static_cast<UInt8>((Green > 0) ? Green : 0), static_cast<UInt8>((Blue > 0) ? Blue : 0), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
145  }
146  }
147  break;
148  }
150  {
151  for( Whole Y = 0 ; Y < Height ; ++Y )
152  {
153  for( Whole X = 0 ; X < Width ; ++X )
154  {
155  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
156  ColourValue TargetColour = Buffer.GetPixel(X,Y);
157  Integer Red = static_cast<Integer>( TargetColour.RedChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
158  Integer Green = static_cast<Integer>( TargetColour.GreenChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
159  Integer Blue = static_cast<Integer>( TargetColour.BlueChannel * 255.0 ) - ( ( static_cast<Integer>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
160  Buffer.SetPixelByte(X,Y, static_cast<UInt8>(Red % 255), static_cast<UInt8>(Green % 255), static_cast<UInt8>(Blue % 255), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
161  }
162  }
163  break;
164  }
166  {
167  for( Whole Y = 0 ; Y < Height ; ++Y )
168  {
169  for( Whole X = 0 ; X < Width ; ++X )
170  {
171  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
172  ColourValue TargetColour = Buffer.GetPixel(X,Y);
173  Whole Red = static_cast<Whole>( TargetColour.RedChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
174  Whole Green = static_cast<Whole>( TargetColour.GreenChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
175  Whole Blue = static_cast<Whole>( TargetColour.BlueChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
176  Buffer.SetPixelByte(X,Y, static_cast<UInt8>(Red >> 8), static_cast<UInt8>(Green >> 8), static_cast<UInt8>(Blue >> 8), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
177  }
178  }
179  break;
180  }
182  {
183  for( Whole Y = 0 ; Y < Height ; ++Y )
184  {
185  for( Whole X = 0 ; X < Width ; ++X )
186  {
187  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
188  ColourValue TargetColour = Buffer.GetPixel(X,Y);
189  Whole Red = static_cast<Whole>( TargetColour.RedChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
190  Red >>= 7;
191  Whole Green = static_cast<Whole>( TargetColour.GreenChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
192  Green >>= 7;
193  Whole Blue = static_cast<Whole>( TargetColour.BlueChannel * 255.0 ) * ( ( static_cast<Whole>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
194  Blue >>= 7;
195  Buffer.SetPixelByte(X,Y, static_cast<UInt8>((Red < 255) ? Red : 255), static_cast<UInt8>((Green < 255) ? Green : 255), static_cast<UInt8>((Blue < 255) ? Blue : 255), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
196  }
197  }
198  break;
199  }
201  {
202  for( Whole Y = 0 ; Y < Height ; ++Y )
203  {
204  for( Whole X = 0 ; X < Width ; ++X )
205  {
206  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
207  ColourValue TargetColour = Buffer.GetPixel(X,Y);
208  Whole Red = static_cast<Whole>( TargetColour.RedChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.RedChannel * 255.0 ) * RedPercent ) >> 8 );
209  Whole Green = static_cast<Whole>( TargetColour.GreenChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.GreenChannel * 255.0 ) * GreenPercent ) >> 8 );
210  Whole Blue = static_cast<Whole>( TargetColour.BlueChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.BlueChannel * 255.0 ) * BluePercent ) >> 8 );
211  Buffer.SetPixelByte(X,Y, static_cast<UInt8>(Red >> 1), static_cast<UInt8>(Green >> 1), static_cast<UInt8>(Blue >> 1), static_cast<UInt8>( TargetColour.AlphaChannel * 255.0 ));
212  }
213  }
214  break;
215  }
217  {
218  for( Whole Y = 0 ; Y < Height ; ++Y )
219  {
220  for( Whole X = 0 ; X < Width ; ++X )
221  {
222  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
223  ColourValue TargetColour = Buffer.GetPixel(X,Y);
224  Whole Alpha = static_cast<Whole>( TargetColour.AlphaChannel * 255.0 ) + ( ( static_cast<Whole>( LayerColour.AlphaChannel * 255.0 ) * AlphaPercent ) >> 8 );
225  Buffer.SetAlphaByte(X,Y,static_cast<UInt8>( Alpha >> 1 ));
226  }
227  }
228  break;
229  }
230  default:
232  {
233  for( Whole Y = 0 ; Y < Height ; ++Y )
234  {
235  for( Whole X = 0 ; X < Width ; ++X )
236  {
237  ColourValue LayerColour = Layer.TextureLayer->GetPixel(X,Y);
238  ColourValue TargetColour = Buffer.GetPixel(X,Y);
239  Buffer.SetPixelByte(X,Y,
240  static_cast<UInt8>( LayerColour.RedChannel * LayerColour.AlphaChannel * 255.0 + TargetColour.RedChannel * 255.0 * ( 1.0 - LayerColour.AlphaChannel ) ),
241  static_cast<UInt8>( LayerColour.GreenChannel * LayerColour.AlphaChannel * 255.0 + TargetColour.GreenChannel * 255.0 * ( 1.0 - LayerColour.AlphaChannel ) ),
242  static_cast<UInt8>( LayerColour.BlueChannel * LayerColour.AlphaChannel * 255.0 + TargetColour.BlueChannel * 255.0 * ( 1.0 - LayerColour.AlphaChannel ) ),
243  static_cast<UInt8>( ( TargetColour.AlphaChannel - TargetColour.AlphaChannel * LayerColour.AlphaChannel ) * 255.0f + LayerColour.AlphaChannel * 255.0 ) );
244  }
245  }
246  break;
247  }
248  }
249  }
250 
251  ///////////////////////////////////////////////////////////////////////////////
252  // Utility
253 
255  {
256  for( CombineLayerIterator LayerIt = this->CombineLayers.begin() ; LayerIt != this->CombineLayers.end() ; ++LayerIt )
257  {
258  CombineLayer& CurrLayer = (*LayerIt);
259  this->ProcessLayer(CurrLayer,Buffer);
260  }
261  }
262 
264  { return "CombineModifier"; }
265 
266  ///////////////////////////////////////////////////////////////////////////////
267  // Configuration
268 
270  {
271  if( Layer != NULL ) {
272  CombineLayer NewLayer;
273  NewLayer.TextureLayer = Layer;
274  NewLayer.Mode = Mode;
275  this->CombineLayers.push_back(NewLayer);
276  }
277  return *this;
278  }
279 
281  {
282  this->CombineLayers.clear();
283  return *this;
284  }
285 
287  {
288  this->CombineFilterColour = Colour;
289  return *this;
290  }
291 
292  CombineModifier& CombineModifier::SetFilterColour(const Real Red, const Real Green, const Real Blue, const Real Alpha)
293  {
294  this->CombineFilterColour.SetValues(Red,Green,Blue,Alpha);
295  return *this;
296  }
297  }//Procedural
298  }//Graphics
299 }//Mezzanine
300 
301 #endif
ColourChannelType & GetPixel(const Whole X, const Whole Y, const UInt16 Component)
Gets access to the pixel at the specified position in this buffer. the X or Y location go beyond the ...
Simple addition of colours. This will generally make the result image brighter. Overflowing colour ch...
void SetPixelByte(const Whole X, const Whole Y, const ColourChannelType Red, const ColourChannelType Green, const ColourChannelType Blue, const ColourChannelType Alpha=255)
Set colour of a specified pixel using a 0-255 range. the X or Y location go beyond the set size of th...
Simple addition of colours. This can make the image brighter or darker, because overflowing colour ch...
CombineModifier & SetFilterColour(const ColourValue &Colour)
Sets which colour channels to filter (and by how much) from each layer texture.
As CM_Blend, but only performs the operation on the Alpha channel. Leaves other channels unmodified...
For each colour channel, add them together and divide by two. Produces the average of both textures...
Whole GetWidth() const
Get the pixel width of this texture.
Multiplication of colours. Results are then divided by 256. This can make the image brighter or darke...
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
virtual String GetName() const
Gets the name of this modifier.
CombineModifier & AddTexture(TextureBuffer *Layer, const CombineMode Mode)
Adds a texture to the end of the sequence to be processed.
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
CombineModifier & RemoveAllTextures()
Removes all textures from all layers.
TextureBuffer * TextureLayer
A pointer to the texture that will be combined with the target texture in the modifier.
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
Real GreenChannel
Value from 0.0 to 1.0 representing the amount of green present in the colour. 1.0 if very green...
Definition: colourvalue.h:73
CombineLayerContainer CombineLayers
A container of all the layers to be applied to the target texture in sequence.
A modifier that will attempt to combine the content of multiple textures.
CombineMode
An enum used to describe how a texture is to be combined with the other textures in the queue...
Simple subtraction of colours. This can make the image brighter or darker, because underflowing colou...
Real AlphaChannel
Value from 0.0 to 1.0 representing the transparency of the colours. 1.0 is opaque and 0...
Definition: colourvalue.h:79
ColourValue CombineFilterColour
The amount of colour from each layer that is to be used when combining textures.
Whole Mode
The mode that will be used to combine the specified texture with the target texture being processed b...
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
CombineLayerContainer::iterator CombineLayerIterator
Iterator type for CombineLayer instances stored by this class.
Simple subtraction of colours. This will generally make the result image darker. Underflowing colour ...
virtual void Modify(TextureBuffer &Buffer)
Alters the generated pixels in a TextureBuffer.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetHeight() const
Get the pixel height of this texture.
Real BlueChannel
Value from 0.0 to 1.0 representing the amount of blue present in the colour. 1.0 if very blue...
Definition: colourvalue.h:76
Convenience class used by the CombineModifier class to describe what action to take with a specific t...
Real RedChannel
Value from 0.0 to 1.0 representing the amount of red present in the colour. 1.0 if very red...
Definition: colourvalue.h:70
void SetAlphaByte(const Whole X, const Whole Y, const ColourChannelType Alpha)
Sets the alpha colour value of a specified pixel. the X or Y location go beyond the set size of this ...
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
void ProcessLayer(const CombineLayer &Layer, TextureBuffer &Buffer)
Processes a single layer to combine it with the target image.