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coloursmodifier.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
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40 /*
41  -----------------------------------------------------------------------------
42  This source file is part of ogre-procedural
43 
44  For the latest info, see http://code.google.com/p/ogre-procedural/
45 
46  Copyright (c) 2010-2013 Michael Broutin
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64  THE SOFTWARE.
65  -----------------------------------------------------------------------------
66  */
67 #ifndef _graphicsproceduralcoloursmodifier_cpp
68 #define _graphicsproceduralcoloursmodifier_cpp
69 
70 #include "Graphics/Procedural/Texture/coloursmodifier.h"
71 
72 #include "MathTools/mathtools.h"
73 
74 namespace Mezzanine
75 {
76  namespace Graphics
77  {
78  namespace Procedural
79  {
81  ColourBase(0.0,0.0,0.0,1.0),
82  ColourPercent(1.0,1.0,1.0,1.0),
83  ColourBrightness(127),
84  ColourContrast(127),
85  ColourSaturation(127),
86  ColourAlpha(127)
87  { }
88 
90  { }
91 
92  ///////////////////////////////////////////////////////////////////////////////
93  // Utility
94 
96  {
97  Whole Width = Buffer.GetWidth();
98  Whole Height = Buffer.GetHeight();
99  Integer Brightness = ( ( static_cast<Integer>(this->ColourBrightness) ) * 2 ) - 256;
100  Integer Contrast = static_cast<Integer>( this->ColourContrast );
101  Real fConstrast = static_cast<Real>( this->ColourContrast ) / 128.0;
102  fConstrast = fConstrast * fConstrast * fConstrast;
103  Contrast = static_cast<Integer>( fConstrast * 256.0 );
104  UInt8 MinAlpha = ( this->ColourAlpha > 127 ) ? static_cast<UInt8>( ( this->ColourAlpha - 127 ) * 2.0 - ( this->ColourAlpha - 127 ) / 128.0 ) : 0;
105  UInt8 MaxAlpha = ( this->ColourAlpha < 127 ) ? static_cast<UInt8>( this->ColourAlpha * 2.0 + this->ColourAlpha / 127.0 ) : 255;
106  Real AlphaMult = static_cast<Real>( MaxAlpha - MinAlpha ) / 255.0;
107 
108  for( Whole Y = 0 ; Y < Height ; ++Y )
109  {
110  for( Whole X = 0 ; X < Width ; ++X )
111  {
112  Integer Red = static_cast<Integer>( this->ColourBase.RedChannel * 255.0 ) + ( ( static_cast<Integer>( Buffer.GetRedByte(X,Y) ) * static_cast<Integer>( this->ColourPercent.RedChannel * 255.0 ) ) >> 8 ) + Brightness;
113  Integer Green = static_cast<Integer>( this->ColourBase.GreenChannel * 255.0 ) + ( ( static_cast<Integer>( Buffer.GetGreenByte(X,Y) ) * static_cast<Integer>( this->ColourPercent.GreenChannel * 255.0 ) ) >> 8 ) + Brightness;
114  Integer Blue = static_cast<Integer>( this->ColourBase.BlueChannel * 255.0 ) + ( ( static_cast<Integer>( Buffer.GetBlueByte(X,Y) ) * static_cast<Integer>( this->ColourPercent.BlueChannel * 255.0 ) ) >> 8 ) + Brightness;
115 
116  Integer Colour = static_cast<Integer>( ( ( Red - 127 ) * Contrast ) >> 8 ) + 127;
117  Red = (Colour < 0x00) ? 0x00 : (Colour > 0xff) ? 0xff : Colour;
118 
119  Colour = static_cast<Integer>( ( ( Green - 127 ) * Contrast ) >> 8 ) + 127;
120  Green = (Colour < 0x00) ? 0x00 : (Colour > 0xff) ? 0xff : Colour;
121 
122  Colour = static_cast<Integer>( ( ( Blue - 127 ) * Contrast ) >> 8 ) + 127;
123  Blue = (Colour < 0x00) ? 0x00 : (Colour > 0xff) ? 0xff : Colour;
124 
125  if( this->ColourSaturation != 127 ) {
126  Integer Intensity = Red + Green + Blue;
127  Integer U = ( 3 * Red - Intensity ) * this->ColourSaturation / 127;
128  Integer V = ( 3 * Blue - Intensity ) * this->ColourSaturation / 127;
129  Red = ( U + Intensity ) / 3;
130  Green = ( Intensity - ( U + V ) ) / 3;
131  Blue = ( V + Intensity ) / 3;
132  }
133 
134  Buffer.SetRedByte(X,Y,static_cast<UInt8>( MathTools::Clamp(Red,Integer(0),Integer(255)) ));
135  Buffer.SetGreenByte(X,Y,static_cast<UInt8>( MathTools::Clamp(Green,Integer(0),Integer(255)) ));
136  Buffer.SetBlueByte(X,Y,static_cast<UInt8>( MathTools::Clamp(Blue,Integer(0),Integer(255)) ));
137  Buffer.SetAlphaByte(X,Y,static_cast<UInt8>( MathTools::Clamp( ( static_cast<Real>( Buffer.GetAlphaByte(X,Y) ) * AlphaMult ) + static_cast<Real>( MinAlpha ),Real(0),Real(255)) ));
138  }
139  }
140  }
141 
143  { return "ColoursModifier"; }
144 
145  ///////////////////////////////////////////////////////////////////////////////
146  // Configuration
147 
149  {
150  this->ColourBase = Colour;
151  return *this;
152  }
153 
154  ColoursModifier& ColoursModifier::SetColourBase(const Real Red, const Real Green, const Real Blue, const Real Alpha)
155  {
156  this->ColourBase.SetValues(Red,Green,Blue,Alpha);
157  return *this;
158  }
159 
161  {
162  this->ColourPercent = Colour;
163  return *this;
164  }
165 
166  ColoursModifier& ColoursModifier::SetColourPercent(const Real Red, const Real Green, const Real Blue, const Real Alpha)
167  {
168  this->ColourPercent.SetValues(Red,Green,Blue,Alpha);
169  return *this;
170  }
171 
173  {
174  this->ColourBrightness = Brightness;
175  return *this;
176  }
177 
179  {
180  this->ColourContrast = Contrast;
181  return *this;
182  }
183 
185  {
186  this->ColourSaturation = Saturation;
187  return *this;
188  }
189 
191  {
192  this->ColourAlpha = Alpha;
193  return *this;
194  }
195  }//Procedural
196  }//Graphics
197 }//Mezzanine
198 
199 #endif
ColourValue ColourBase
The base colour to add to the result of the original colour from the image being modified determined ...
void SetRedByte(const Whole X, const Whole Y, const ColourChannelType Red)
Sets the red colour value of a specified pixel. the X or Y location go beyond the set size of this te...
Whole GetWidth() const
Get the pixel width of this texture.
UInt8 ColourContrast
The modifier that will adjust the intensity of pixels closer or further to neutral.
ColourChannelType GetBlueByte(const Whole X, const Whole Y) const
Gets the blue colour value of a specified pixel. the X or Y location go beyond the set size of this t...
ColoursModifier & SetColourPercent(const ColourValue &Colour)
Sets the amount of colour from each channel to use in the result texture.
int Integer
A datatype used to represent any integer close to.
Definition: datatypes.h:154
virtual String GetName() const
Gets the name of this modifier.
ColoursModifier & SetSaturation(const UInt8 Saturation)
Sets the saturation modifier.
uint8_t UInt8
An 8-bit unsigned integer.
Definition: datatypes.h:118
This is a simple class for holding 4 reals representing the colour any give object or lightsource can...
Definition: colourvalue.h:64
ColourChannelType GetAlphaByte(const Whole X, const Whole Y) const
Gets the alpha colour value of a specified pixel. the X or Y location go beyond the set size of this ...
float Real
A Datatype used to represent a real floating point number.
Definition: datatypes.h:141
void SetGreenByte(const Whole X, const Whole Y, const ColourChannelType Green)
Sets the green colour value of a specified pixel. the X or Y location go beyond the set size of this ...
Real GreenChannel
Value from 0.0 to 1.0 representing the amount of green present in the colour. 1.0 if very green...
Definition: colourvalue.h:73
ColoursModifier & SetBrightness(const UInt8 Brightness)
Sets the brightness modifier.
ColoursModifier & SetAlpha(const UInt8 Alpha)
Sets the alpha modifier.
ColoursModifier & SetColourBase(const ColourValue &Colour)
Sets the base colour to add to the result texture.
void SetValues(const Real Red, const Real Green, const Real Blue, const Real Alpha)
Sets each of the colour channels.
ColourValue ColourPercent
The amount of colour from each channel in the texture to be modified to keep for the result...
A modifier that will alter the basic colour properties of the texture.
A convenience buffer that stores pixel colour values of a texture to be generated.
Definition: texturebuffer.h:86
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
unsigned long Whole
Whole is an unsigned integer, it will be at least 32bits in size.
Definition: datatypes.h:151
Whole GetHeight() const
Get the pixel height of this texture.
Real BlueChannel
Value from 0.0 to 1.0 representing the amount of blue present in the colour. 1.0 if very blue...
Definition: colourvalue.h:76
UInt8 ColourAlpha
The modifier that will adjust the alpha channel for each pixel.
UInt8 ColourSaturation
The modifier that will adjust the strongest colour channel of a pixel to be more or less extreme in e...
Real RedChannel
Value from 0.0 to 1.0 representing the amount of red present in the colour. 1.0 if very red...
Definition: colourvalue.h:70
ColourChannelType GetGreenByte(const Whole X, const Whole Y) const
Gets the green colour value of a specified pixel. the X or Y location go beyond the set size of this ...
UInt8 ColourBrightness
The modifier that will adjust the intensity for each pixel.
virtual void Modify(TextureBuffer &Buffer)
Alters the generated pixels in a TextureBuffer.
void SetAlphaByte(const Whole X, const Whole Y, const ColourChannelType Alpha)
Sets the alpha colour value of a specified pixel. the X or Y location go beyond the set size of this ...
void SetBlueByte(const Whole X, const Whole Y, const ColourChannelType Blue)
Sets the blue colour value of a specified pixel. the X or Y location go beyond the set size of this t...
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159
ColoursModifier & SetContrast(const UInt8 Contrast)
Sets the contrast modifier.
ColourChannelType GetRedByte(const Whole X, const Whole Y) const
Gets the red colour value of a specified pixel. the X or Y location go beyond the set size of this te...