Spinning Topp Logo BlackTopp Studios
inc
atomicoperations.cpp
Go to the documentation of this file.
1 // The DAGFrameScheduler is a Multi-Threaded lock free and wait free scheduling library.
2 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
3 /* This file is part of The DAGFrameScheduler.
4 
5  The DAGFrameScheduler is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  The DAGFrameScheduler is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with The DAGFrameScheduler. If not, see <http://www.gnu.org/licenses/>.
17 */
18 /* The original authors have included a copy of the license specified above in the
19  'doc' folder. See 'gpl.txt'
20 */
21 /* We welcome the use of the DAGFrameScheduler to anyone, including companies who wish to
22  Build professional software and charge for their product.
23 
24  However there are some practical restrictions, so if your project involves
25  any of the following you should contact us and we will try to work something
26  out:
27  - DRM or Copy Protection of any kind(except Copyrights)
28  - Software Patents You Do Not Wish to Freely License
29  - Any Kind of Linking to Non-GPL licensed Works
30  - Are Currently In Violation of Another Copyright Holder's GPL License
31  - If You want to change our code and not add a few hundred MB of stuff to
32  your distribution
33 
34  These and other limitations could cause serious legal problems if you ignore
35  them, so it is best to simply contact us or the Free Software Foundation, if
36  you have any questions.
37 
38  Joseph Toppi - toppij@gmail.com
39  John Blackwood - makoenergy02@gmail.com
40 */
41 #ifndef _atomic_black_ops_would_be_an_awesome_name_for_a_cheezy_game_cpp
42 #define _atomic_black_ops_would_be_an_awesome_name_for_a_cheezy_game_cpp
43 
44 #include "atomicoperations.h"
45 #include "crossplatformincludes.h"
46 
47 /// @file
48 /// @brief The implementation of simple thread safe ways to check and change a specified variable atomically.
49 
50 namespace Mezzanine
51 {
52  namespace Threading
53  {
54  Int32 AtomicCompareAndSwap32(Int32* VariableToChange, const Int32& OldValue, const Int32& NewValue)
55  {
56  #ifdef _MEZZ_THREAD_WIN32_
57  return InterlockedCompareExchange((long*)VariableToChange,NewValue,OldValue);
58  #else
59  return __sync_val_compare_and_swap(VariableToChange,OldValue,NewValue);
60  #endif
61  }
62 /*
63  // This does not appear to be supported on winxp
64  Int64 AtomicCompareAndSwap64(Int64* VariableToChange, const Int64& OldValue, const Int64& NewValue)
65  {
66  #ifdef _MEZZ_THREAD_WIN32_
67  return InterlockedCompareExchange64((long long*)VariableToChange,NewValue,OldValue);
68  #else
69  return __sync_val_compare_and_swap(VariableToChange,OldValue,NewValue);
70  #endif
71  }
72 */
73  Int32 AtomicAdd(Int32* VariableToChange, Int32 Value)
74  {
75  //while (*VariableToChange!=AtomicCompareAndSwap(VariableToChange,*VariableToChange,*VariableToChange+Value));
76  //return *VariableToChange;
77  #ifdef _MEZZ_THREAD_WIN32_
78  return InterlockedExchangeAdd((long*)VariableToChange, Value);
79  #else
80  //return __sync_add_and_fetch(VariableToChange,Value);
81  return __sync_fetch_and_add(VariableToChange,Value);
82  #endif
83  }
84  }//Threading
85 }//Mezzanine
86 
87 #endif
int32_t Int32
An 32-bit integer.
Definition: datatypes.h:124
This file determines what features are offered by the compiler that this library can take advantage o...
Int32 AtomicAdd(Int32 *VariableToChange, Int32 Value)
Increments a value in a way guaranteed to not lose any atomic increments.
Int32 AtomicCompareAndSwap32(Int32 *VariableToChange, const Int32 &OldValue, const Int32 &NewValue)
Atomically Compares And Swaps a 32 bit value.
Simple thread safe ways to check and change a specified variable atomically.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56