Contains very little actually. More...
#include "asynchronousworkunit.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Contains very little actually.
Definition in file asynchronousworkunit.cpp.