The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously. More...
#include "asynchronousworkunit.h"
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Classes | |
| class | Mezzanine::Threading::AsynchronousFileLoadWorkUnit |
| This is intended to load files asynchronously and continue doing so whether or not other the FrameScheduler is running or paused. More... | |
| class | Mezzanine::Threading::RawFile |
| A simple in memory representation of a file. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Functions | |
| void | Mezzanine::Threading::ThreadLoading (void *WU) |
| An Internal helper function for the AsynchronousFileLoadWorkUnit. This is the function that AsynchronousFileLoadWorkUnit instances will use to load data. More... | |
The declaration of the AsynchronousFileLoadWorkUnit a workunit that loads a listing of files asynchronously.
Definition in file asynchronousfileloadingworkunit.h.
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