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assetgroup.cpp
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef _resourceassetgroup_cpp
41 #define _resourceassetgroup_cpp
42 
43 #include "Resource/assetgroup.h"
44 #include "Resource/memorystream.h"
45 #include "Resource/filestream.h"
46 
47 #include <Ogre.h>
48 
49 namespace Mezzanine
50 {
51  namespace Resource
52  {
53  AssetGroup::AssetGroup(const String& GroupName) :
54  Name(GroupName)
55  {
56  Ogre::ResourceGroupManager::getSingletonPtr()->createResourceGroup(this->Name);
57  }
58 
60  {
61  Ogre::ResourceGroupManager::getSingletonPtr()->destroyResourceGroup(this->Name);
62  }
63 
64  ///////////////////////////////////////////////////////////////////////////////
65  // Utility
66 
67  const String& AssetGroup::GetName() const
68  {
69  return this->Name;
70  }
71 
73  {
74  Ogre::ResourceGroupManager::getSingletonPtr()->initialiseResourceGroup(this->Name);
75  }
76 
77  ///////////////////////////////////////////////////////////////////////////////
78  // Stream Management
79 
81  {
82  /// @todo This entire method is a bit of a hack. When the resource system gets refactored it should go through our archives or whatever equivalent.
83  /// Since we currently have to put up with Ogre's system, we'll use it for now as a hack.
84 
85  AssetIterator StreamIt = this->GroupAssets.find(AssetName);
86  if( StreamIt != this->GroupAssets.end() )
87  return (*StreamIt).second;
88 
89  Ogre::DataStreamPtr OgreStream = Ogre::ResourceGroupManager::getSingletonPtr()->openResource(AssetName,this->Name);
90  Char8* AssetBuffer = new Char8[ OgreStream->size() ];
91  OgreStream->read( (void*)AssetBuffer, OgreStream->size() );
92 
93  DataStreamPtr Ret = this->CreateDataStream(AssetName,AssetBuffer,OgreStream->size());
94  return Ret;
95  }
96 
98  {
99  Resource::DataStreamPtr NewStream( new Resource::MemoryStream(Buffer,BufferSize,true) );
100  this->UnnamedGroupAssets.push_back(NewStream);
101  return NewStream;
102  }
103 
104  Resource::DataStreamPtr AssetGroup::CreateDataStream(const String& AssetName, void* Buffer, const UInt32 BufferSize)
105  {
106  Resource::DataStreamPtr NewStream( new Resource::MemoryStream(Buffer,BufferSize,true) );
107  this->GroupAssets.insert(std::pair<String,Resource::DataStreamPtr>(AssetName,NewStream));
108  return NewStream;
109  }
110  }//Resource
111 }//Mezzanine
112 
113 #endif
UnnamedAssetContainer UnnamedGroupAssets
Container storing all of the unnamed open streams bleonging to this group.
Definition: assetgroup.h:71
String Name
The name of this group.
Definition: assetgroup.h:77
A simple reference counting pointer.
Definition: countedptr.h:70
Declaration of FileStream.
const String & GetName() const
Gets the name of this asset group.
Definition: assetgroup.cpp:67
char Char8
A datatype to represent one character.
Definition: datatypes.h:169
AssetGroup(const String &GroupName)
Class constructor.
Definition: assetgroup.cpp:53
An I/O stream to a buffer of memory.
Definition: memorystream.h:222
~AssetGroup()
Class destructor.
Definition: assetgroup.cpp:59
uint32_t UInt32
An 32-bit unsigned integer.
Definition: datatypes.h:126
AssetContainer GroupAssets
Container storing all of the named open streams belonging to this group.
Definition: assetgroup.h:74
Resource::DataStreamPtr CreateDataStream(void *Buffer, const UInt32 BufferSize)
Creates a stream from a memory buffer.
Definition: assetgroup.cpp:97
void InitializeAssets()
Prepares some Assets for use within this group.
Definition: assetgroup.cpp:72
Declaration of MemoryStream.
The bulk of the engine components go in this namspace.
Definition: actor.cpp:56
CountedPtr< DataStream > DataStreamPtr
This is a convenience type for a data stream in a counted pointer.
Definition: datastream.h:383
AssetContainer::iterator AssetIterator
Iterator type for DataStream instances stored in this class.
Definition: assetgroup.h:65
Resource::DataStreamPtr OpenAssetStream(const String &AssetName)
Opens a stream to an asset in an AssetGroup.
Definition: assetgroup.cpp:80
std::string String
A datatype used to a series of characters.
Definition: datatypes.h:159