This file declares the functionality of the metadata used to sort the iWorkUnits. More...
#include "workunitkey.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file declares the functionality of the metadata used to sort the iWorkUnits.
Definition in file workunitkey.cpp.