Contains the implementation for the Mezzanine::Threading::SpinLock synchronization object. More...
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Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
Contains the implementation for the Mezzanine::Threading::SpinLock synchronization object.
Definition in file spinlock.cpp.