This file contains the implementation for the debris class that does not deform. More...
#include "rigiddebris.h"
#include "Graphics/scenemanager.h"
#include "Graphics/entityproxy.h"
#include "Physics/physicsmanager.h"
#include "Physics/rigidproxy.h"
#include "entresol.h"
#include "world.h"
#include "exception.h"
#include "stringtool.h"
#include "serialization.h"
Go to the source code of this file.
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The bulk of the engine components go in this namspace. | |
This file contains the implementation for the debris class that does not deform.
Definition in file rigiddebris.cpp.