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frameschedulerworkunits.h File Reference

This defines a number of workunits that are required for doing some tasks that the Framescheduler requires. More...

#include "datatypes.h"
#include "workunit.h"
#include "workunitkey.h"
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Go to the source code of this file.

Classes

class  Mezzanine::Threading::LogAggregator
 Gather all the thread specific logs and commit them to the main log. More...
 
class  Mezzanine::Threading::WorkSorter
 Sorts all of the WorkUnits in the FrameScheduler. More...
 

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Detailed Description

This defines a number of workunits that are required for doing some tasks that the Framescheduler requires.

Definition in file frameschedulerworkunits.h.