This defines a number of workunits that are required for doing some tasks that the Framescheduler requires. More...
Include dependency graph for frameschedulerworkunits.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Mezzanine::Threading::LogAggregator |
| Gather all the thread specific logs and commit them to the main log. More... | |
| class | Mezzanine::Threading::WorkSorter |
| Sorts all of the WorkUnits in the FrameScheduler. More... | |
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This defines a number of workunits that are required for doing some tasks that the Framescheduler requires.
Definition in file frameschedulerworkunits.h.
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.