This defines a number of workunits that are required for doing some tasks that the Framescheduler requires. More...
Go to the source code of this file.
Classes | |
class | Mezzanine::Threading::LogAggregator |
Gather all the thread specific logs and commit them to the main log. More... | |
class | Mezzanine::Threading::WorkSorter |
Sorts all of the WorkUnits in the FrameScheduler. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This defines a number of workunits that are required for doing some tasks that the Framescheduler requires.
Definition in file frameschedulerworkunits.h.