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frameschedulerworkunits.cpp File Reference

The implementation of any workunits the framescheduler needs to work correctly. More...

#include "frameschedulerworkunits.h"
#include "doublebufferedresource.h"
#include "lockguard.h"
#include "spinlock.h"
+ Include dependency graph for frameschedulerworkunits.cpp:

Go to the source code of this file.

Namespaces

 Mezzanine
 The bulk of the engine components go in this namspace.
 
 Mezzanine::Threading
 This is where game specific threading algorithms and a minimalistic subset of the std threading library a held.
 

Detailed Description

The implementation of any workunits the framescheduler needs to work correctly.

Definition in file frameschedulerworkunits.cpp.