The implementation of any workunits the framescheduler needs to work correctly. More...
#include "frameschedulerworkunits.h"#include "doublebufferedresource.h"#include "lockguard.h"#include "spinlock.h"
Include dependency graph for frameschedulerworkunits.cpp:Go to the source code of this file.
Namespaces | |
| Mezzanine | |
| The bulk of the engine components go in this namspace. | |
| Mezzanine::Threading | |
| This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
The implementation of any workunits the framescheduler needs to work correctly.
Definition in file frameschedulerworkunits.cpp.
1.8.9.1. Thanks to the
Open Icon Library
for help with some of the icons.