The implementation of any workunits the framescheduler needs to work correctly. More...
#include "frameschedulerworkunits.h"
#include "doublebufferedresource.h"
#include "lockguard.h"
#include "spinlock.h"
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
The implementation of any workunits the framescheduler needs to work correctly.
Definition in file frameschedulerworkunits.cpp.