This file defines the template double buffered resources that can be attached to a thread. More...
Go to the source code of this file.
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
This file defines the template double buffered resources that can be attached to a thread.
Definition in file doublebufferedresource.cpp.