_AppendVertices(std::vector< VertexData > &Vertices) | Mezzanine::UI::SimpleRenderer | |
_IsDirty() | Mezzanine::UI::SimpleRenderer | |
_MarkDirty()=0 | Mezzanine::UI::SimpleRenderer | pure virtual |
_Redraw(Boole Force) | Mezzanine::UI::SimpleRenderer | |
Dirty | Mezzanine::UI::SimpleRenderer | protected |
GetDerivedSerializableName() const | Mezzanine::UI::QuadRenderer | virtual |
GetPrimaryAtlas() const | Mezzanine::UI::SimpleRenderer | virtual |
GetSerializableName() | Mezzanine::UI::QuadRenderer | static |
PriAtlas | Mezzanine::UI::SimpleRenderer | protected |
ProtoDeSerialize(const XML::Node &SelfRoot) | Mezzanine::UI::SimpleRenderer | virtual |
ProtoDeSerializeProperties(const XML::Node &SelfRoot) | Mezzanine::UI::QuadRenderer | virtual |
ProtoSerialize(XML::Node &ParentNode) const | Mezzanine::UI::SimpleRenderer | virtual |
ProtoSerializeProperties(XML::Node &SelfRoot) const | Mezzanine::UI::QuadRenderer | virtual |
PushQuad(Vector2 *Positions, Vector2 *UVs, ColourValue *Colours, const String &Atlas) | Mezzanine::UI::QuadRenderer | protectedvirtual |
PushQuad2(Vector2 *Positions, Vector2 *UVs, const ColourValue &Colour, const String &Atlas) | Mezzanine::UI::QuadRenderer | protectedvirtual |
PushTriangle(const Vector2 &A, const Vector2 &B, const Vector2 &C, const Vector2 &UV, const ColourValue &Colour, const String &Atlas) | Mezzanine::UI::SimpleRenderer | protectedvirtual |
PushVertex(const Real &X, const Real &Y, const Vector2 &UV, const ColourValue &Colour, const String &Atlas) | Mezzanine::UI::SimpleRenderer | protectedvirtual |
QuadRenderer() | Mezzanine::UI::QuadRenderer | protected |
RedrawImpl(Boole Force)=0 | Mezzanine::UI::SimpleRenderer | protectedpure virtual |
RenderVertices | Mezzanine::UI::SimpleRenderer | protected |
SetPrimaryAtlas(const String &Atlas) | Mezzanine::UI::SimpleRenderer | virtual |
SimpleRenderer() | Mezzanine::UI::SimpleRenderer | protected |
~QuadRenderer() | Mezzanine::UI::QuadRenderer | protectedvirtual |
~SimpleRenderer() | Mezzanine::UI::SimpleRenderer | protectedvirtual |