ConvertGlobalToLocal(const Vector3 &Location) const | Mezzanine::TransformableObject | virtual |
ConvertGlobalToLocal(const Quaternion &Orientation) const | Mezzanine::TransformableObject | virtual |
ConvertLocalToGlobal(const Vector3 &Location) const | Mezzanine::TransformableObject | virtual |
ConvertLocalToGlobal(const Quaternion &Orientation) const | Mezzanine::TransformableObject | virtual |
GetLocation() const =0 | Mezzanine::TransformableObject | pure virtual |
GetOrientation() const =0 | Mezzanine::TransformableObject | pure virtual |
GetScale() const =0 | Mezzanine::TransformableObject | pure virtual |
Pitch(const Real Angle)=0 | Mezzanine::TransformableObject | pure virtual |
Roll(const Real Angle)=0 | Mezzanine::TransformableObject | pure virtual |
Rotate(const Vector3 &Axis, const Real Angle)=0 | Mezzanine::TransformableObject | pure virtual |
Rotate(const Quaternion &Rotation)=0 | Mezzanine::TransformableObject | pure virtual |
Scale(const Vector3 &Scale)=0 | Mezzanine::TransformableObject | pure virtual |
Scale(const Real X, const Real Y, const Real Z)=0 | Mezzanine::TransformableObject | pure virtual |
SetLocation(const Vector3 &Loc)=0 | Mezzanine::TransformableObject | pure virtual |
SetLocation(const Real X, const Real Y, const Real Z)=0 | Mezzanine::TransformableObject | pure virtual |
SetOrientation(const Quaternion &Ori)=0 | Mezzanine::TransformableObject | pure virtual |
SetOrientation(const Real X, const Real Y, const Real Z, const Real W)=0 | Mezzanine::TransformableObject | pure virtual |
SetScale(const Vector3 &Sc)=0 | Mezzanine::TransformableObject | pure virtual |
SetScale(const Real X, const Real Y, const Real Z)=0 | Mezzanine::TransformableObject | pure virtual |
Translate(const Vector3 &Trans)=0 | Mezzanine::TransformableObject | pure virtual |
Translate(const Real X, const Real Y, const Real Z)=0 | Mezzanine::TransformableObject | pure virtual |
Yaw(const Real Angle)=0 | Mezzanine::TransformableObject | pure virtual |
~TransformableObject() | Mezzanine::TransformableObject | inlinevirtual |