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Mezzanine::Physics::GhostProxy Member List

This is the complete list of members for Mezzanine::Physics::GhostProxy, including all inherited members.

_Bind(WorldObject *NewParent)Mezzanine::WorldProxy
_GetBasePhysicsObject() const Mezzanine::Physics::GhostProxyvirtual
_GetBroadphaseUniqueID() const Mezzanine::Physics::CollidableProxyvirtual
_GetContactProcessingThreshold() const Mezzanine::Physics::CollidableProxyvirtual
_GetPhysicsObject() const Mezzanine::Physics::GhostProxyvirtual
_SetContactProcessingThreshold(const Real Threshold)Mezzanine::Physics::CollidableProxyvirtual
AddToWorld()Mezzanine::Physics::GhostProxyvirtual
CollidableProxy(PhysicsManager *Creator)Mezzanine::Physics::CollidableProxy
CollidableProxy(const UInt32 ID, PhysicsManager *Creator)Mezzanine::Physics::CollidableProxy
CollisionGroupMezzanine::Physics::CollidableProxyprotected
CollisionMaskMezzanine::Physics::CollidableProxyprotected
ConvertGlobalToLocal(const Vector3 &Location) const Mezzanine::TransformableObjectvirtual
ConvertGlobalToLocal(const Quaternion &Orientation) const Mezzanine::TransformableObjectvirtual
ConvertLocalToGlobal(const Vector3 &Location) const Mezzanine::TransformableObjectvirtual
ConvertLocalToGlobal(const Quaternion &Orientation) const Mezzanine::TransformableObjectvirtual
CreateGhostObject()Mezzanine::Physics::GhostProxyprotectedvirtual
GetAABB() const Mezzanine::Physics::CollidableProxyvirtual
GetAABBOverlappingProxy(const UInt32 Index)Mezzanine::Physics::GhostProxyvirtual
GetActivationState() const Mezzanine::Physics::CollidableProxyvirtual
GetAnisotropicFriction() const Mezzanine::Physics::CollidableProxyvirtual
GetAnisotropicFrictionMode() const Mezzanine::Physics::CollidableProxyvirtual
GetCollisionFlags() const Mezzanine::Physics::CollidableProxyvirtual
GetCollisionGroup() const Mezzanine::Physics::CollidableProxyvirtual
GetCollisionMask() const Mezzanine::Physics::CollidableProxyvirtual
GetCollisionResponse() const Mezzanine::Physics::CollidableProxyvirtual
GetCollisionShape() const Mezzanine::Physics::CollidableProxyvirtual
GetCreator() const Mezzanine::Physics::CollidableProxyvirtual
GetDeactivationTime() const Mezzanine::Physics::CollidableProxyvirtual
GetDerivedSerializableName() const Mezzanine::Physics::GhostProxyvirtual
GetFriction() const Mezzanine::Physics::CollidableProxyvirtual
GetLocation() const Mezzanine::Physics::CollidableProxyvirtual
GetNumAABBOverlappingProxies() const Mezzanine::Physics::GhostProxyvirtual
GetNumShapeOverlappingProxies() const Mezzanine::Physics::GhostProxyvirtual
GetOrientation() const Mezzanine::Physics::CollidableProxyvirtual
GetParentObject() const Mezzanine::WorldProxyvirtual
GetProxyID() const Mezzanine::WorldProxyvirtual
GetProxyType() const Mezzanine::Physics::GhostProxyvirtual
GetRestitution() const Mezzanine::Physics::CollidableProxyvirtual
GetRollingFriction() const Mezzanine::Physics::CollidableProxyvirtual
GetScale() const Mezzanine::Physics::CollidableProxyvirtual
GetSerializableName()Mezzanine::Physics::GhostProxystatic
GetShapeOverlappingProxy(const UInt32 Index)Mezzanine::Physics::GhostProxyvirtual
GhostProxy(const UInt32 ID, PhysicsManager *Creator)Mezzanine::Physics::GhostProxy
GhostProxy(const UInt32 ID, CollisionShape *Shape, PhysicsManager *Creator)Mezzanine::Physics::GhostProxy
GhostProxy(const XML::Node &SelfRoot, PhysicsManager *Creator)Mezzanine::Physics::GhostProxy
IsActive() const Mezzanine::Physics::CollidableProxyvirtual
IsAnisotropicFrictionModeSet(const Whole Mode) const Mezzanine::Physics::CollidableProxyvirtual
IsInWorld() const Mezzanine::Physics::CollidableProxyvirtual
IsKinematic() const Mezzanine::Physics::CollidableProxyvirtual
IsStatic() const Mezzanine::Physics::CollidableProxyvirtual
IsStaticOrKinematic() const Mezzanine::Physics::CollidableProxyvirtual
ManagerMezzanine::Physics::CollidableProxyprotected
ParentObjectMezzanine::WorldProxyprotected
PhysicsGhostBodyMezzanine::Physics::GhostProxyprotected
Pitch(const Real Angle)Mezzanine::Physics::CollidableProxyvirtual
ProtoDeSerialize(const XML::Node &SelfRoot)Mezzanine::WorldProxyvirtual
ProtoDeSerializeImpl(const XML::Node &SelfRoot)Mezzanine::Physics::CollidableProxyprotectedvirtual
ProtoDeSerializeProperties(const XML::Node &SelfRoot)Mezzanine::Physics::GhostProxyvirtual
ProtoDeSerializeShape(const XML::Node &SelfRoot)Mezzanine::Physics::CollidableProxyvirtual
ProtoSerialize(XML::Node &ParentNode) const Mezzanine::WorldProxyvirtual
ProtoSerializeImpl(XML::Node &SelfRoot) const Mezzanine::Physics::CollidableProxyprotectedvirtual
ProtoSerializeProperties(XML::Node &SelfRoot) const Mezzanine::Physics::GhostProxyvirtual
ProtoSerializeShape(XML::Node &SelfRoot) const Mezzanine::Physics::CollidableProxyvirtual
ProxyIDMezzanine::WorldProxyprotected
ProxyShapeMezzanine::Physics::CollidableProxyprotected
RemoveFromWorld()Mezzanine::Physics::GhostProxyvirtual
Roll(const Real Angle)Mezzanine::Physics::CollidableProxyvirtual
Rotate(const Vector3 &Axis, const Real Angle)Mezzanine::Physics::CollidableProxyvirtual
Rotate(const Quaternion &Rotation)Mezzanine::Physics::CollidableProxyvirtual
Scale(const Vector3 &Scale)Mezzanine::Physics::CollidableProxyvirtual
Scale(const Real X, const Real Y, const Real Z)Mezzanine::Physics::CollidableProxyvirtual
ScalerShapeMezzanine::Physics::CollidableProxyprotected
SetActivationState(const Physics::ActivationState State, Boole Force=false)Mezzanine::Physics::CollidableProxyvirtual
SetAnisotropicFriction(const Vector3 &Friction, const Whole Mode)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionFlags(const Whole Flags)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionGroup(const Int16 Group)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionGroupAndMask(const Int16 Group, const Int16 Mask)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionMask(const Int16 Mask)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionResponse(Boole Enable)Mezzanine::Physics::CollidableProxyvirtual
SetCollisionShape(CollisionShape *Shape)Mezzanine::Physics::CollidableProxyvirtual
SetDeactivationTime(const Real Time)Mezzanine::Physics::CollidableProxyvirtual
SetFriction(const Real Friction)Mezzanine::Physics::CollidableProxyvirtual
SetKinematic()Mezzanine::Physics::CollidableProxyvirtual
SetLocation(const Vector3 &Loc)Mezzanine::Physics::CollidableProxyvirtual
SetLocation(const Real X, const Real Y, const Real Z)Mezzanine::Physics::CollidableProxyvirtual
SetOrientation(const Quaternion &Ori)Mezzanine::Physics::CollidableProxyvirtual
SetOrientation(const Real X, const Real Y, const Real Z, const Real W)Mezzanine::Physics::CollidableProxyvirtual
SetRestitution(const Real &Restitution)Mezzanine::Physics::CollidableProxyvirtual
SetRollingFriction(const Real Friction)Mezzanine::Physics::CollidableProxyvirtual
SetScale(const Vector3 &Sc)Mezzanine::Physics::CollidableProxyvirtual
SetScale(const Real X, const Real Y, const Real Z)Mezzanine::Physics::CollidableProxyvirtual
SetStatic()Mezzanine::Physics::CollidableProxyvirtual
Translate(const Vector3 &Trans)Mezzanine::Physics::CollidableProxyvirtual
Translate(const Real X, const Real Y, const Real Z)Mezzanine::Physics::CollidableProxyvirtual
WorldProxy()Mezzanine::WorldProxy
WorldProxy(const UInt32 ID)Mezzanine::WorldProxy
Yaw(const Real Angle)Mezzanine::Physics::CollidableProxyvirtual
~CollidableProxy()Mezzanine::Physics::CollidableProxyvirtual
~GhostProxy()Mezzanine::Physics::GhostProxyvirtual
~TransformableObject()Mezzanine::TransformableObjectinlinevirtual
~WorldProxy()Mezzanine::WorldProxyvirtual