The declaration of the Mezzanine::Threading::Barrier Barrier synchronization primitive. More...
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Classes | |
class | Mezzanine::Threading::Barrier |
A synchronization primitive that causes a predefined number of threads to all wait before continuing. More... | |
Namespaces | |
Mezzanine | |
The bulk of the engine components go in this namspace. | |
Mezzanine::Threading | |
This is where game specific threading algorithms and a minimalistic subset of the std threading library a held. | |
The declaration of the Mezzanine::Threading::Barrier Barrier synchronization primitive.
Definition in file barrier.h.