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team_and_credits.h
1 // © Copyright 2010 - 2016 BlackTopp Studios Inc.
2 /* This file is part of The Mezzanine Engine.
3 
4  The Mezzanine Engine is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  The Mezzanine Engine is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
16 */
17 /* The original authors have included a copy of the license specified above in the
18  'Docs' folder. See 'gpl.txt'
19 */
20 /* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
21  Build professional software and charge for their product.
22 
23  However there are some practical restrictions, so if your project involves
24  any of the following you should contact us and we will try to work something
25  out:
26  - DRM or Copy Protection of any kind(except Copyrights)
27  - Software Patents You Do Not Wish to Freely License
28  - Any Kind of Linking to Non-GPL licensed Works
29  - Are Currently In Violation of Another Copyright Holder's GPL License
30  - If You want to change our code and not add a few hundred MB of stuff to
31  your distribution
32 
33  These and other limitations could cause serious legal problems if you ignore
34  them, so it is best to simply contact us or the Free Software Foundation, if
35  you have any questions.
36 
37  Joseph Toppi - toppij@gmail.com
38  John Blackwood - makoenergy02@gmail.com
39 */
40 #ifndef team_and_credits_h
41 #define team_and_credits_h
42 
43 /**
44  @page team_and_credits Team and Credits
45 
46  @section core_team Core Team
47  - Joseph Toppi – Lead Developer
48  Co-founder of BlackTopp Studios. Joseph has 17+ years of programming experience on an array of
49  languages and platforms. Nowadays he’s sharpening his skills with C++ to develop the %Mezzanine
50  Engine. Joe makes technical decisions about internal design, prefers maintanence free code
51  backed by good unit tests and likes walks on the beach (in Nebraska).
52 
53  - John Blackwood – Developer and Designer
54  Co-founder of BlackTopp Studios. John started C++ development with this project back when it was
55  started in early 2010. Since then he’s learned the language at a rapid pace and is currently
56  gaining a mastery of the Mezzanine Engine’s dependency libraries and makes key decision about
57  how to best interface with and use them. John likes his code the have a sound theorhetical
58  basis, provide understandable low cost abstractions and is champion paintball camper.
59 
60  - Jason Halder – Business Commando
61  CFO of BlackTopp Studios. Jason started with us in early summer of 2010 once the founders
62  realized legal stuff was extremely boring. He often attends meetings and gatherings for startup
63  and IT businesses to network and get the BTS name out there. He also brings an “everyday gamer”
64  perspective to BTS development that can often be forgotten by a designer.
65 
66 
67  @section catch_contributors Catch Contributors
68  - Nastasja Soto – 3D and 2D Artist
69  Cool game artist with an impossible-to-say name from Chile who enjoys making any game related
70  stuff. When BlackTopp studios was needing a Blender artist, they got in contact with her and
71  she was in charge of making some format conversions using Blender, then she started making
72  some art concepts for Catch!. Since then they work together and live happily ever after.
73 
74  - Gary Smith – 3D and 2D Artist
75  The first artist discovered by BlackTopp Studios. Gary is a game artist with a not-so-impossible
76  to say name from Virginia. Gary was first discovered by a chancy post on Deviant art and he
77  stepped up to the challenge of game art. He is a skilled and very detail-oriented artist,
78  fluent with 3D Studio Max, Gary helps with the creation of 3D art for Catch!.
79 
80  @section mezzanine_contributors Mezzanine Contributors
81  - Bryc2k
82  - Ducky
83  - Taylor Grote
84  - Kirk Miller
85  - Mike Romeu
86 
87 */
88 
89 #endif